blueprint

Ammunition component

  • Exposure: public
  • UE Version: 5.6

avatar author

BorisBarczyk

October 8, 2025, 7:32 am

Ammo check pass & ammo check fail are BluePrintInterface Events. (Reload is also a BPI event) This is used to communicate to the parent-attached weapon whether it is allowed to fire.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
October 30, 2025
  1. Iterations.
    Build fix.

October 8, 2025
  1. First commit

    See