blueprint
Asset Action Utility - Apply material to selected static mesh assets in the content browser
- Exposure: public
- UE Version: 5.4
A version of this blueprint https://blueprintue.com/blueprint/shxsb7ys/ updated to work in UE 5.4.
This is an Editor Utility Blueprint that replaces the materials for all the selected static mesh assets in the content browser.
In the Class Defaults add StaticMesh to the supported assets. This action should then appear in right click context menu under Scripted Asset Actions.
This applies the material to all valid material slots.
Requires Unreal's Editor Scripting Utilities to be enabled in Plugins
ctrl + v