material

Animated material

  • Exposure: public
  • UE Version: 4.19

avatar author

pr0me

March 30, 2018, 10:41 am

You'll need to change textures aswell, to whatever you want. This is an example of resulthttps://www.youtube.com/watch?v=uQWqoMoZUG4

For colorization mask,Texture2D'/Game/PrimalEarth/WeaponHatchet/Colorization/Hatchet_colorize_m.Hatchet_colorize_m'.
Paintingtexture, empty.
TextureSample for normals, Direwolf_N
TextureSamples for emissive, the ones you want the seethrough effect to be visible on.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v