Place actors in landscape by coord 4-Place and cre
- Exposure: public
- UE Version: 4.23
This is the Create and Place Post function
Mesh transform(the blue box with PinDisplayName to the left) is a common variable to set the offset(the + node) and rotation of the Static actor mesh also variable, these are available in the editor as well.
Each Actor placed is stored in an array that is visble in the editor, and there is a button in BP to remove alle actor instances from the landscape.
Post ID is for a specific purpose.
ctrl + v
1 comment
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This is the Create and Place Post function
Mesh transform(the blue box with PinDisplayName to the left) is a common variable to set the offset(the + node) and rotation of the Static actor mesh also variable, these are available in the editor as well. Each Actor placed is stored in an array that is visble in the editor, and there is a button in BP to remove alle actor instances from the landscape. Post ID is for a specific purpose.
Wobelix
November 18, 2019, 8:27 am