blueprint

Place actors in landscape by coord 4-Place and cre

  • Exposure: public
  • UE Version: 4.23

Wobelix

November 18, 2019, 8:19 am

This is the Create and Place Post function

Mesh transform(the blue box with PinDisplayName to the left) is a common variable to set the offset(the + node) and rotation of the Static actor mesh also variable, these are available in the editor as well.

Each Actor placed is stored in an array that is visble in the editor, and there is a button in BP to remove alle actor instances from the landscape.

Post ID is for a specific purpose.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • Wobelix

    November 18, 2019, 8:27 am

    This is the Create and Place Post function

    Mesh transform(the blue box with PinDisplayName to the left) is a common variable to set the offset(the + node) and rotation of the Static actor mesh also variable, these are available in the editor as well. Each Actor placed is stored in an array that is visble in the editor, and there is a button in BP to remove alle actor instances from the landscape. Post ID is for a specific purpose.