material

RenderOnTop Material Function - Fix weapons clipping through walls

  • Exposure: public
  • UE Version: 5.7

avatar author

TorQueMoD

January 1, 2026, 9:56 pm

You can use this material function to force meshes to render on top of everything else. This means that even though the mesh is clipping through world geometry, it gives the illusion that it is not. Created by Jack French (https://www.youtube.com/@TheJackFrench) and modified by TorQue[MoD] https://www.youtube.com/watch?v=XDt9gju_4Mg

This video is provided by youtube using cookies.
See their privacy page.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
January 1, 2026
  1. Replaced the Tangent node in the FOV with ArcTangent to make it work in UE 5

  2. First commit

    See