material
RenderOnTop Material Function - Fix weapons clipping through walls
- Exposure: public
- UE Version: 5.7
You can use this material function to force meshes to render on top of everything else. This means that even though the mesh is clipping through world geometry, it gives the illusion that it is not. Created by Jack French (https://www.youtube.com/@TheJackFrench) and modified by TorQue[MoD] https://www.youtube.com/watch?v=XDt9gju_4Mg
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