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Stretch & Bend: Fit geometry onto polar grid

  • Exposure: public
  • UE Version: 5.3

louloujo

June 25, 2024, 2:06 pm

A Shader that uses world position offset to fit a mesh onto a polar grid.

parameters:

  • Rotation : angle in degrees

constants:

  • N : number of angular divisions of the grid
  • r_0 : radius at which the stretching begins
  • l_0 : size of a grid cell on the un-derformed mesh

I use it in addition to this BP: https://blueprintue.com/blueprint/n20p0sbr/

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