material
Stretch & Bend: Fit geometry onto polar grid
- Exposure: public
- UE Version: 5.3
A Shader that uses world position offset to fit a mesh onto a polar grid.
parameters:
- Rotation : angle in degrees
constants:
- N : number of angular divisions of the grid
- r_0 : radius at which the stretching begins
- l_0 : size of a grid cell on the un-derformed mesh
I use it in addition to this BP: https://blueprintue.com/blueprint/n20p0sbr/
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