blueprint

Orient Character to Rotation code (enables free camera while stopped)

  • Exposure: public
  • UE Version: 5.0

Martyr104

January 3, 2022, 6:35 pm

This is to have movement set up in a way that allows the character to walk backwards (not just turn 180) while also allowing free camera movement when stopped.

[Character Movement Component] [✓] Use Controller Desired Rotation [ ] Orient Rotation to Movement (this is the node changed via blueprint at runtime.)

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1 comment

  • Martyr104

    January 3, 2022, 6:36 pm

    This is to have movement set up in a way that allows the character to walk backwards (not just turn 180) while also allowing free camera movement when stopped.