blueprint
Orient Character to Rotation code (enables free camera while stopped)
- Exposure: public
- UE Version: 5.0
This is to have movement set up in a way that allows the character to walk backwards (not just turn 180) while also allowing free camera movement when stopped.
[Character Movement Component] [✓] Use Controller Desired Rotation [ ] Orient Rotation to Movement (this is the node changed via blueprint at runtime.)
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1 comment
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This is to have movement set up in a way that allows the character to walk backwards (not just turn 180) while also allowing free camera movement when stopped.
Martyr104
January 3, 2022, 6:36 pm