blueprint

Ai Character Patrolling / walks randomly

  • Exposure: public
  • UE Version: 4.27

WarLordY

January 6, 2023, 11:10 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
January 7, 2023
  1. Add this blueprint logic into a CHARACTER BLUEPRINT.
    IsMoving? = Variable Boolean

    To make "Move AiTo" working add into your map "NavMeshBoundsVolume" and increase to size to match the map size.

    To set the distance between Char and Player use Acceptrance Radius

January 6, 2023
  1. First commit

    See

1 comment

  • WarLordY

    January 6, 2023, 11:38 pm

    Add this blueprint logic into a CHARACTER BLUEPRINT. IsMoving? = Variable Boolean

    To make "Move AiTo" working add into your map "NavMeshBoundsVolume" and increase to size to match the map size.