blueprint

New animation application as of patch 14 – Mordhau

  • Exposure: public
  • UE Version: 4.20

NetSlayer

November 30, 2019, 10:13 am

As per some tick interval, the animation mode for Mordhau characters{mesh} is being forced to use Animation Blueprint.

So changing the default animation for a character, using an animation asset will not work. It will immediately revert to idle.

Applying montages to this animation blueprint is the only way to get the character to animate now.

First we get the animation mode you might have set by default and grab the relevant data
e.g. you set the animation to use asset : 'dancing'

We save this and cast it

If it's a montage just play the montage
If its an anim sequence, play as dynamic montage

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
November 30, 2019
  1. Failsafe

    See
  2. Initial