blueprint
Distance Actors Visibility Controller, using tag
- Exposure: public
- UE Version: 5.4
To use this blueprint you will need all the actors you want this to affect to have the 'VisibilityActorControler' tag.
To apply this blueprint you can do it this way: -Drag the blueprint to the level blueprint. -Then connect it to a BeginPlay event.
This blueprint has 2 variables:
- Max distance: This variable is the one that adjusts the distance at which the actors will disappear
- Delay: If this blueprint were executed once per tick it would give a lot of lag, so with this variable you make it only execute once per second or whatever you have set here.