blueprint

Distance Actors Visibility Controller, using tag

  • Exposure: public
  • UE Version: 5.4

Its-DPR

September 12, 2024, 3:37 am

To use this blueprint you will need all the actors you want this to affect to have the 'VisibilityActorControler' tag.

To apply this blueprint you can do it this way: -Drag the blueprint to the level blueprint. -Then connect it to a BeginPlay event.

This blueprint has 2 variables:

  1. Max distance: This variable is the one that adjusts the distance at which the actors will disappear
  2. Delay: If this blueprint were executed once per tick it would give a lot of lag, so with this variable you make it only execute once per second or whatever you have set here.
Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
September 12, 2024
  1. I have added an extra variable to control the delay

  2. First commit

    See