blueprint
Attach Object to Tracking with Aximmetry
- Exposure: public
- UE Version: 5.4
Notes to make this work: This comes out of the Event Tick node, not Event Begin Play Take your static meshes and parent them to an empty actor, then use the empty actor in the level blueprint. Make sure everything is set to movable.
Level sequences involving the parented static meshes will work just fine.
ctrl + v