blueprint

Attach Object to Tracking with Aximmetry

  • Exposure: public
  • UE Version: 5.4

avatar author

JoeTowey

October 22, 2024, 6:32 pm

Notes to make this work: This comes out of the Event Tick node, not Event Begin Play Take your static meshes and parent them to an empty actor, then use the empty actor in the level blueprint. Make sure everything is set to movable.

Level sequences involving the parented static meshes will work just fine.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v