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animation
asd
Exposure:
public
UE Version:
5.4
anonymous
October 10, 2024, 3:21 pm
Code to copy
Begin Object Class=/Script/AnimGraph.AnimStateEntryNode Name="AnimStateEntryNode_0" ExportPath=/Script/AnimGraph.AnimStateEntryNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateEntryNode_0"' NodePosX=12 NodePosY=60 NodeGuid=B02E8F204965AFBB3543A9AB26F52530 CustomProperties Pin (PinId=2C8600744E75EA4AC1BC76BCC3067686,PinName="Entry",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 F98527FE42F60AD51AF30289DD0179B2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_0" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Base" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.K2Node_VariableGet_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_3" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_BlendListByBool_3"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_SequencePlayer_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.K2Node_VariableGet_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_10" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.K2Node_VariableGet_10"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_LayeredBoneBlend_0"' End Object End Object Begin Object Name="Base" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) NodePosX=112 NodePosY=16 ErrorType=4 NodeGuid=9C16AD664D109959D0304198D28449A7 CustomProperties Pin (PinId=6E60D8FC47C7DE15CD6BDE89893CE916,PinName="Result",PinFriendlyName=NSLOCTEXT("", "00E729DA451B3CCC9E0C97A24DDEA0C7", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_3 2778727F42028775A5BAD8A27ADC5335,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.K2Node_VariableGet_0"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1088 NodePosY=32 NodeGuid=AAE5CBC4439989E94FD0948F2056397F CustomProperties Pin (PinId=08299F914AC3BA7DD015CE81DE75D4FF,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 137790B6432F4E02EE597384527A6F15,AnimGraphNode_BlendSpacePlayer_0 435B0A724397263FB25465A11AEB38EB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65CAF58B4566387E76F3899969438544,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_3" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_BlendListByBool_3"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-448 NodePosY=32 ErrorType=4 NodeGuid=6D0477B64CB799F5EDF0938272716C96 CustomProperties Pin (PinId=FC0E920943607A7C605E05A4866B6430,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 CF6C2FF34B66A1D3B619648A3B01A398,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7B119EDD4CE39C69B263A6BDBBB8BE4F,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 C5F32FC5430CC33BADC62F825912DAEE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A52C3B924186C7858C8D859AE4E0E28D,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=99BB9AEB44946AC358847283A800DB85,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=54D0221842735018B24EC48A5AE8CE8F,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "5DB5432A43935C0C1758FFA2463A9A91", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_1 E2252A6A4385F1265FD79CA96AE61BC0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2778727F42028775A5BAD8A27ADC5335,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 6E60D8FC47C7DE15CD6BDE89893CE916,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_SequencePlayer_0"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/BowPack/fall_a_loop.fall_a_loop"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-432 NodePosY=-80 NodeGuid=AC42C87547ED4787D436FC9477D89ACD CustomProperties Pin (PinId=CF6C2FF34B66A1D3B619648A3B01A398,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_3 FC0E920943607A7C605E05A4866B6430,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.K2Node_VariableGet_1"' VariableReference=(MemberName="Jumping",MemberGuid=E8167B2543B8C9C2665C18B79A130ACA,bSelfContext=True) NodePosX=-448 NodePosY=224 NodeGuid=F7E032C4412F30D82E57D996990617FB CustomProperties Pin (PinId=E2252A6A4385F1265FD79CA96AE61BC0,PinName="Jumping",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_3 54D0221842735018B24EC48A5AE8CE8F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FF876B96423DED50EB396AB18AF0DCC1,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_BlendSpacePlayer_5"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/BaseLocomotion_BS.BaseLocomotion_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1088 NodePosY=64 NodeGuid=6E5FC1C145938E736CCEB3BFFCF03763 CustomProperties Pin (PinId=8719731845374F3888FCACB04A8D17FB,PinName="X",PinFriendlyName=NSLOCTEXT("", "51ABB60547B1D41115CC1C929550DF11", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_10 C678429245B30E69ACBD959F0677FFA5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=137790B6432F4E02EE597384527A6F15,PinName="Y",PinFriendlyName=NSLOCTEXT("", "55426B354C0EA78EFDC800A35237B341", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_0 08299F914AC3BA7DD015CE81DE75D4FF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6E820F8B4D330660F475B7AC9DECB4CC,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 CD1D6594420A2CAA72A4DE88054FB1BA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_10" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.K2Node_VariableGet_10"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1088 NodePosY=-16 NodeGuid=B332864F499462A1C9673D8A75E7A381 CustomProperties Pin (PinId=C678429245B30E69ACBD959F0677FFA5,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 8719731845374F3888FCACB04A8D17FB,AnimGraphNode_BlendSpacePlayer_0 A49EEE494987796224C8918F8200C0EE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A2F71D324B52CDFA5D6E61BEDC920327,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_BlendSpacePlayer_0"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/LowerBodyAnimations/LowerBody_BS.LowerBody_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1088 NodePosY=-240 NodeGuid=218502EC4E918DA2713B53B185A8A74E CustomProperties Pin (PinId=A49EEE494987796224C8918F8200C0EE,PinName="X",PinFriendlyName=NSLOCTEXT("", "DDAF5BB94DBA3A5714586B9239A075FC", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_10 C678429245B30E69ACBD959F0677FFA5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=435B0A724397263FB25465A11AEB38EB,PinName="Y",PinFriendlyName=NSLOCTEXT("", "59377E984BE0AEBE5D2727A3BC7B5377", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_0 08299F914AC3BA7DD015CE81DE75D4FF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=000923B9445120637C45E4BBFF684EC7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 743966A4481081F000C740BB64D468F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_0.Base.AnimGraphNode_LayeredBoneBlend_0"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine1",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-768 NodePosY=-160 NodeGuid=6615AABB44A57B59E3FC2E895E249D5B CustomProperties Pin (PinId=743966A4481081F000C740BB64D468F5,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "27F9CBA14F6645211C37648322292D76", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 000923B9445120637C45E4BBFF684EC7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CD1D6594420A2CAA72A4DE88054FB1BA,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "AE1D36A9491B055372C459B1F71026F4", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 6E820F8B4D330660F475B7AC9DECB4CC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=947FD4C548E76455C136A6AE37B08DC5,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "F10F98114BCD3A4F7C1A839F23D7AED7", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C5F32FC5430CC33BADC62F825912DAEE,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_3 7B119EDD4CE39C69B263A6BDBBB8BE4F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationStateGraphSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' Nodes(2)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_3"' Nodes(3)=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimGraphNode_SequencePlayer_0"' Nodes(4)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_1"' Nodes(5)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_5"' Nodes(6)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_10"' Nodes(7)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_0"' Nodes(8)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_0"' GraphGuid=D732B1964CFE10D325A9B280C0FCF8CA End Object BoundGraph=/Script/AnimGraph.AnimationStateGraph'"Base"' NodePosX=92 NodePosY=44 ErrorType=1 NodeGuid=539318774F3F222FB787AFA23E1E037D CustomProperties Pin (PinId=F98527FE42F60AD51AF30289DD0179B2,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateEntryNode_0 2C8600744E75EA4AC1BC76BCC3067686,AnimStateTransitionNode_3 E943F185486D15D337587C91243BCD8F,AnimStateTransitionNode_13 B6D0540C45EE30E4BA6127A26BB3671E,AnimStateTransitionNode_21 732D0DBF46E1C125EB3B7FB4EE20A669,AnimStateTransitionNode_33 CA6EFD104493D831B8478AA1FF080B64,AnimStateTransitionNode_42 8DC2A13743C5437F3E97F4825E4D46F0,AnimStateTransitionNode_68 EC292FB848CC1CE43EB8629268063E84,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C266CA54A1724E0E8FE45A94A25652F,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_0 EADC3049494B7753267BA0ADAED54141,AnimStateTransitionNode_10 49C2105C475EDD488E1B1699CC1FC309,AnimStateTransitionNode_18 9C26817E48819DBCB4D85E9138E479BE,AnimStateTransitionNode_30 0A3F379B43DD3D69EB7CE3A278971CB4,AnimStateTransitionNode_41 7BEEEE804BB89D1E6359428193B5B508,AnimStateTransitionNode_47 619DA7D64BD9F5DF058780B024873416,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_1" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="DrawSword" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_SequencePlayer_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_LayeredBoneBlend_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_BlendSpacePlayer_2"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_6"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_7"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_LayeredBoneBlend_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_BlendListByBool_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_9"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_5"' End Object End Object Begin Object Name="DrawSword" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) ErrorType=4 NodeGuid=10643036402501ED961B6EA74F552B59 CustomProperties Pin (PinId=77378E3F49F675B649C10CBCF4DC15F6,PinName="Result",PinFriendlyName=NSLOCTEXT("", "A7946EF447CF5DE4B6536B8DD4BD2D14", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 4C9DC4EA4104A9F1C733ADAA155262C1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_SequencePlayer_1"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/SwordAndShieldPack/draw_sword_2.draw_sword_2"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-704 NodePosY=48 NodeGuid=233B9413431E1F211FE73CBACD8DE58B CustomProperties Pin (PinId=BB93EF25432F45320008F393092D977D,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 7EF1BA3A4CC146EE797B4ABDC3D40962,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_LayeredBoneBlend_1"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-352 NodePosY=-80 NodeGuid=DDCE0B1C48700BFD9CE5ED98D195F056 CustomProperties Pin (PinId=B968E36449FE21DA00D0988A3395EE29,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "4FDB54074255CBDCD133098FB4814237", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 C5F32FC5430CC33BADC62F825912DAEE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7EF1BA3A4CC146EE797B4ABDC3D40962,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "55C2AAB14C27401E2A248B98D1533F76", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_1 BB93EF25432F45320008F393092D977D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=332E105443856D736DF3C8A68E87486C,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "201F30F244E0E18B1DFDFFA03C9E4579", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4C9DC4EA4104A9F1C733ADAA155262C1,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 77378E3F49F675B649C10CBCF4DC15F6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_BlendSpacePlayer_2"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Armed_BS.Armed_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1056 NodePosY=-176 NodeGuid=1C43CB554C378FF40DD6DBB25FD1862B CustomProperties Pin (PinId=695A7383435D9C31DAF3458241059644,PinName="X",PinFriendlyName=NSLOCTEXT("", "741315A5446583A1A92C5F8D61EA9A11", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_6 79C832A4474DAAE12AAEF1815B0926B4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F79CC0E34AE6CF0A26D7ACA7768ADD85,PinName="Y",PinFriendlyName=NSLOCTEXT("", "2F2357B1428DA2659B581996378ABB05", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_7 A029CB5042E7F5F01A571996000379A0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F75275E74D57AC0562DC49A8CA7F27CC,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 CD1D6594420A2CAA72A4DE88054FB1BA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_6"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1248 NodePosY=-160 NodeGuid=425429484F43ADB7BF7E469FD33C8A31 CustomProperties Pin (PinId=79C832A4474DAAE12AAEF1815B0926B4,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 695A7383435D9C31DAF3458241059644,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8EE66F8D4E4FB85D6D4D63A9B6F72D0E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_7"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1248 NodePosY=-128 NodeGuid=C205178044B76B0A4B4E428DE5028338 CustomProperties Pin (PinId=A029CB5042E7F5F01A571996000379A0,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F79CC0E34AE6CF0A26D7ACA7768ADD85,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3054B28B49BE05A5CA271C8382323B9B,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_LayeredBoneBlend_0"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine1",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-768 NodePosY=-304 NodeGuid=A6B7E1FF46C0DDE140FE028D0FDA9A50 CustomProperties Pin (PinId=743966A4481081F000C740BB64D468F5,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "7DBCD9A24692AF79585544B2A58B3EC1", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 3F6E100D4AED55F57732248BBE9CD483,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CD1D6594420A2CAA72A4DE88054FB1BA,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "8042386C43DB6AE157AB50B6464AFEB8", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F75275E74D57AC0562DC49A8CA7F27CC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=947FD4C548E76455C136A6AE37B08DC5,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "0222BCBF4D8DB1989777DD9157A7B031", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C5F32FC5430CC33BADC62F825912DAEE,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 B968E36449FE21DA00D0988A3395EE29,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_4"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1552 NodePosY=-336 NodeGuid=77FF3F28427A2BE373FCF7A6D4344D82 CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 A49EEE494987796224C8918F8200C0EE,AnimGraphNode_BlendSpacePlayer_5 CD87D40A4267966172BF7F867BCAFD68,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_BlendSpacePlayer_0"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/LowerBodyAnimations/LowerBody_BS.LowerBody_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1280 NodePosY=-576 NodeGuid=4B9822534280B63A431744B59B13C0CC CustomProperties Pin (PinId=A49EEE494987796224C8918F8200C0EE,PinName="X",PinFriendlyName=NSLOCTEXT("", "32F22700470D4A5A4C7FB1AF2BC0CA04", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=435B0A724397263FB25465A11AEB38EB,PinName="Y",PinFriendlyName=NSLOCTEXT("", "69A940C94EDA7FA5085C0DB118BF0D8B", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=000923B9445120637C45E4BBFF684EC7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 0D5773DE4B1D154FAFCDFC8A6087A5C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_BlendListByBool_0"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-912 NodePosY=-640 NodeGuid=33DC7C2B494BF59E1DA14CAB655CBC3E CustomProperties Pin (PinId=CA20D6F049AD147A82F2B9ADD2EDEFCA,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 6629D88C49B55D27C3BF8DB1985397BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0D5773DE4B1D154FAFCDFC8A6087A5C2,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 000923B9445120637C45E4BBFF684EC7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D644DF5243A327818C8390B71E4A06EC,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=677D1D664DE4D770E1290B87C4FC3883,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=32212A1F4BCFE4399E5A6EA249D0E0DF,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "98F04F13421F7A144EE1E3A9E2C43684", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_9 5F48F14649507937082D32BDB2FB29A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3F6E100D4AED55F57732248BBE9CD483,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 743966A4481081F000C740BB64D468F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_9"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-912 NodePosY=-432 NodeGuid=C680D2EB45F19AFE8AE8EAAE292F9931 CustomProperties Pin (PinId=5F48F14649507937082D32BDB2FB29A5,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 32212A1F4BCFE4399E5A6EA249D0E0DF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=87D0251648D461DB0B9A7F94CDE0C572,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.AnimGraphNode_BlendSpacePlayer_5"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Crouching/LowerBody/LowerBody_Crouch_BS.LowerBody_Crouch_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1536 NodePosY=-688 NodeGuid=1CDC39BF4CF00F20A337319B827E63FA CustomProperties Pin (PinId=CD87D40A4267966172BF7F867BCAFD68,PinName="X",PinFriendlyName=NSLOCTEXT("", "25953D3849EE1842CEE5AD81D526D14D", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B7A3020A4273056515899C8F3ADDA319,PinName="Y",PinFriendlyName=NSLOCTEXT("", "6C3AE93D4C4B0924360E47B98C86D6AA", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6629D88C49B55D27C3BF8DB1985397BD,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 CA20D6F049AD147A82F2B9ADD2EDEFCA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_1.DrawSword.K2Node_VariableGet_5"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1552 NodePosY=-304 NodeGuid=205229544187BEBC5252E7A65DE3E921 CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 435B0A724397263FB25465A11AEB38EB,AnimGraphNode_BlendSpacePlayer_5 B7A3020A4273056515899C8F3ADDA319,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationStateGraphSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Nodes(1)=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimGraphNode_SequencePlayer_1"' Nodes(2)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_1"' Nodes(3)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_2"' Nodes(4)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_6"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_7"' Nodes(6)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_0"' Nodes(7)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_4"' Nodes(8)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_0"' Nodes(9)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_0"' Nodes(10)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_9"' Nodes(11)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_5"' Nodes(12)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' GraphGuid=02D63522481F4807942143AEC0A36599 End Object BoundGraph=/Script/AnimGraph.AnimationStateGraph'"DrawSword"' NodePosX=-406 NodePosY=-1756 NodeGuid=538E697A4693563565C5AFAEE6EF5B09 CustomProperties Pin (PinId=7F8473F44FB336191CD036B195916A55,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_0 7AC8A85648902E606E5AADABA2E33500,AnimStateTransitionNode_62 408383734A1BEB8653AAC7BA019B1B92,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DEA8C1214CE8DAFD0AC873B18EAF57A0,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_1 8C3754C34C479350A34448B6AEE16625,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_0" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_3" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.K2Node_VariableGet_3"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.K2Node_CallFunction_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.K2Node_VariableGet_1"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=96E168A14DEB36326BF832A24E4698FF CustomProperties Pin (PinId=ECBE70A941625C2A8642EB823CE1362E,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "86E11CC046EB90FCA11F58AA8B378E96", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 9908408E4535BF906E27928DBEBA58E0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_3" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.K2Node_VariableGet_3"' VariableReference=(MemberName="EquipMelee",MemberGuid=B08D46BE4B00C269CE8EBA8AE6AA701F,bSelfContext=True) NodePosX=-192 NodePosY=16 NodeGuid=53C840544875C03AA9506296D9B539FD CustomProperties Pin (PinId=875337B2466E39A594074AB1C70F8025,PinName="EquipMelee",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 FF41D61546354A43C2CD2AA18C232EC2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=499043F64B86F31E625DE48932E80A13,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-64 NodePosY=144 NodeGuid=7C0766484FF2DC58985522B0817C1538 CustomProperties Pin (PinId=90637AEC49494D24936EEFAACB99E1A5,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FF41D61546354A43C2CD2AA18C232EC2,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_3 875337B2466E39A594074AB1C70F8025,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5FDF230A431751CC73297DB5FF15EAF0,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 88CBB050405C67CF6B81969B64A7AF45,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9908408E4535BF906E27928DBEBA58E0,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 ECBE70A941625C2A8642EB823CE1362E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.K2Node_CallFunction_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Not_PreBool") NodePosX=-192 NodePosY=192 NodeGuid=33CB99B849B7C6BB7E5AAABBF955D98C CustomProperties Pin (PinId=9F5FC5CA46E78605194BC1BFF2A9F7F0,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7FF7D4724EDCBFC4E2AC8D97116902D7,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_1 A7374B5A446A9AB91C2522AE0E234516,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=88CBB050405C67CF6B81969B64A7AF45,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 5FDF230A431751CC73297DB5FF15EAF0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_0.AnimationTransitionGraph_0.K2Node_VariableGet_1"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-384 NodePosY=208 NodeGuid=930451E24A24E82CD6EF368574799359 CustomProperties Pin (PinId=A7374B5A446A9AB91C2522AE0E234516,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 7FF7D4724EDCBFC4E2AC8D97116902D7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1CF067334731294A1B44EE8AD38B4594,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_3"' Nodes(2)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_0"' Nodes(3)=/Script/BlueprintGraph.K2Node_CallFunction'"K2Node_CallFunction_0"' Nodes(4)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_1"' GraphGuid=8412CEFB481DAAC282488EBA48D362DF End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=-119 NodePosY=-838 ErrorType=3 ErrorMsg="Base to DrawSword will never be taken, please connect something to Can Enter Transition" NodeGuid=650ABC1F4E3596243EE3A1BB88D32F05 CustomProperties Pin (PinId=EADC3049494B7753267BA0ADAED54141,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 3C266CA54A1724E0E8FE45A94A25652F,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7AC8A85648902E606E5AADABA2E33500,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_1 7F8473F44FB336191CD036B195916A55,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_2" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Armed" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendSpacePlayer_2"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_6"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_7"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_1" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendListByBool_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_SequencePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_LayeredBoneBlend_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendListByBool_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_9"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_5"' End Object End Object Begin Object Name="Armed" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) NodePosX=256 NodePosY=-16 ErrorType=4 NodeGuid=C2AB3D4045EE0868325DD383755FA67E CustomProperties Pin (PinId=F1F00CC247423F1D747D549BD3298D39,PinName="Result",PinFriendlyName=NSLOCTEXT("", "A91869E64A7544DA35362D9C3E12D0B5", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_1 6D88B552472FC79CCB2414AA2AA386D6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendSpacePlayer_2"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Armed_BS.Armed_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-992 NodePosY=256 NodeGuid=92F922B840E2A7F883A6CAAD0FC54AE2 CustomProperties Pin (PinId=695A7383435D9C31DAF3458241059644,PinName="X",PinFriendlyName=NSLOCTEXT("", "8169221B4828BB8CF5844A9E75DA84C6", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_6 79C832A4474DAAE12AAEF1815B0926B4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F79CC0E34AE6CF0A26D7ACA7768ADD85,PinName="Y",PinFriendlyName=NSLOCTEXT("", "91E3866640A5675B36947EA1E7F09C7D", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_7 A029CB5042E7F5F01A571996000379A0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F75275E74D57AC0562DC49A8CA7F27CC,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 CD1D6594420A2CAA72A4DE88054FB1BA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_6"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1184 NodePosY=272 NodeGuid=4EA756084C06C2354ECFB8B618D241FD CustomProperties Pin (PinId=79C832A4474DAAE12AAEF1815B0926B4,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 695A7383435D9C31DAF3458241059644,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8EE66F8D4E4FB85D6D4D63A9B6F72D0E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_7"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1184 NodePosY=304 NodeGuid=010DD97443223B5D953DC3B66E271498 CustomProperties Pin (PinId=A029CB5042E7F5F01A571996000379A0,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F79CC0E34AE6CF0A26D7ACA7768ADD85,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3054B28B49BE05A5CA271C8382323B9B,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_1" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendListByBool_1"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-256 NodePosY=48 NodeGuid=3B168C0546DC4FE95CF12B99A5E0A807 CustomProperties Pin (PinId=8FD7C0144BC481046D10F596A0919A19,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 350AFAFA4000A96D25271DAC6BC700AD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3D5F59C64CF717CFC07482803424CC1D,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 C5F32FC5430CC33BADC62F825912DAEE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8BB965144BE40F2FEEB409994241E768,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=122819F540A10687A0B1679D71D7CCC5,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FC2CB0C049DD304C27734A9E61545EFC,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "B34F13134FBB1C8BBBA3D4B74F4A28DE", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_0 42A36177480C391A59CD1788B5CCE23A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6D88B552472FC79CCB2414AA2AA386D6,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 F1F00CC247423F1D747D549BD3298D39,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_0"' VariableReference=(MemberName="Jumping",MemberGuid=E8167B2543B8C9C2665C18B79A130ACA,bSelfContext=True) NodePosX=-256 NodePosY=256 NodeGuid=28B667CF4BD6293249A712AFF2377EFD CustomProperties Pin (PinId=42A36177480C391A59CD1788B5CCE23A,PinName="Jumping",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_1 FC2CB0C049DD304C27734A9E61545EFC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4B1B1A624284E2D50C61299E709C0D2A,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_SequencePlayer_0"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/BowPack/fall_a_loop.fall_a_loop"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-592 NodePosY=-144 NodeGuid=CB14A2E541D565726B992CBCAAC9E1CC CustomProperties Pin (PinId=350AFAFA4000A96D25271DAC6BC700AD,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_1 8FD7C0144BC481046D10F596A0919A19,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_LayeredBoneBlend_0"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine1",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-704 NodePosY=128 NodeGuid=CB076D3A4C7724BFA7299995A8D40B76 CustomProperties Pin (PinId=743966A4481081F000C740BB64D468F5,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "582FDA7A4E9C99E9BDAF3480198011F1", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 3F6E100D4AED55F57732248BBE9CD483,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CD1D6594420A2CAA72A4DE88054FB1BA,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "C5F35950475E062BA0E1D180E67D874C", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F75275E74D57AC0562DC49A8CA7F27CC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=947FD4C548E76455C136A6AE37B08DC5,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "D6F3127844B85DFB8F177EBF13432C3A", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C5F32FC5430CC33BADC62F825912DAEE,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_1 3D5F59C64CF717CFC07482803424CC1D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_4"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1568 NodePosY=192 NodeGuid=F33533D442E5A53904FB3CAFB06F3B48 CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 A49EEE494987796224C8918F8200C0EE,AnimGraphNode_BlendSpacePlayer_5 CD87D40A4267966172BF7F867BCAFD68,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendSpacePlayer_0"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/LowerBodyAnimations/LowerBody_BS.LowerBody_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1296 NodePosY=-48 NodeGuid=1BCEB51E400748DB2DED45976C918CE1 CustomProperties Pin (PinId=A49EEE494987796224C8918F8200C0EE,PinName="X",PinFriendlyName=NSLOCTEXT("", "0362040941CBB572A2E4D495F1C0AF07", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=435B0A724397263FB25465A11AEB38EB,PinName="Y",PinFriendlyName=NSLOCTEXT("", "8D0CAB2444D03FC12A4E1E86CA7676F8", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=000923B9445120637C45E4BBFF684EC7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 0D5773DE4B1D154FAFCDFC8A6087A5C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendListByBool_0"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-928 NodePosY=-112 NodeGuid=65AC621B4D74CCC3F36D80B5CEF245DE CustomProperties Pin (PinId=CA20D6F049AD147A82F2B9ADD2EDEFCA,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 6629D88C49B55D27C3BF8DB1985397BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0D5773DE4B1D154FAFCDFC8A6087A5C2,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 000923B9445120637C45E4BBFF684EC7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D644DF5243A327818C8390B71E4A06EC,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=677D1D664DE4D770E1290B87C4FC3883,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=32212A1F4BCFE4399E5A6EA249D0E0DF,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "418402F44D983203A677DD8A4DA4948A", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_9 5F48F14649507937082D32BDB2FB29A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3F6E100D4AED55F57732248BBE9CD483,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 743966A4481081F000C740BB64D468F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_9"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-928 NodePosY=96 NodeGuid=D23B3D344958D8274D511F9C812AA2E4 CustomProperties Pin (PinId=5F48F14649507937082D32BDB2FB29A5,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 32212A1F4BCFE4399E5A6EA249D0E0DF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=87D0251648D461DB0B9A7F94CDE0C572,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.AnimGraphNode_BlendSpacePlayer_5"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Crouching/LowerBody/LowerBody_Crouch_BS.LowerBody_Crouch_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1552 NodePosY=-160 NodeGuid=8778FCF54BEB1F84A70450AB3A2A1486 CustomProperties Pin (PinId=CD87D40A4267966172BF7F867BCAFD68,PinName="X",PinFriendlyName=NSLOCTEXT("", "ACD4EC3C4213E686AF4A488549752822", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B7A3020A4273056515899C8F3ADDA319,PinName="Y",PinFriendlyName=NSLOCTEXT("", "1522C5FB466B3A44810060A40F443E1D", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6629D88C49B55D27C3BF8DB1985397BD,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 CA20D6F049AD147A82F2B9ADD2EDEFCA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_2.Armed.K2Node_VariableGet_5"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1568 NodePosY=224 NodeGuid=1A28873240CCBE6E9665A3BF749C88B0 CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 435B0A724397263FB25465A11AEB38EB,AnimGraphNode_BlendSpacePlayer_5 B7A3020A4273056515899C8F3ADDA319,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationStateGraphSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Nodes(1)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_2"' Nodes(2)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_6"' Nodes(3)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_7"' Nodes(4)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_1"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' Nodes(6)=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimGraphNode_SequencePlayer_0"' Nodes(7)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_0"' Nodes(8)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_4"' Nodes(9)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_0"' Nodes(10)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_0"' Nodes(11)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_9"' Nodes(12)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_5"' Nodes(13)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' GraphGuid=F53E27B140B85A835604649FF881EC29 End Object BoundGraph=/Script/AnimGraph.AnimationStateGraph'"Armed"' NodePosX=-294 NodePosY=-1884 ErrorType=1 NodeGuid=03C8278F4FEA30EEC999C9A5DA8B3565 CustomProperties Pin (PinId=CEEAD6C048511852BB9518806A209F53,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_1 250E8F2248C8C7BDDB6660A58FB8239E,AnimStateTransitionNode_5 057EEEB0424E677592401B9D8A23BCE9,AnimStateTransitionNode_7 5097887D4C8FE96CF411028DE19BE124,AnimStateTransitionNode_9 50C59E8B4E88489549C51CB8ECC3BD54,AnimStateTransitionNode_44 5B45A251450A9CFCDBFC4398D7B693A5,AnimStateTransitionNode_51 F9B11ADC4A26970ED9AFBFA9E07977EB,AnimStateTransitionNode_52 897FB4CD4E71BBB72946BEA4728FA5CC,AnimStateTransitionNode_55 3A073D2B462F8109D85BB3A71A47C210,AnimStateTransitionNode_87 FF8B14534DEBF4082B1E0097A1ED75E0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EC61858044600134B8C6B6BA1F6033C6,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_2 ED086FC04BE10116AE5D4E84B309D30D,AnimStateTransitionNode_4 A745F2B341815D5F134AC48A6DC21DE6,AnimStateTransitionNode_43 1241D28847EF00DF070561B25A08C8F4,AnimStateTransitionNode_49 944E6E494E39CF230263ECB3B62E30AF,AnimStateTransitionNode_48 6F7B3A7A4AFFE3FF3ED9E1913EC95517,AnimStateTransitionNode_81 96EBD21D4332FC0FBA5079BAA28FC4A0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_1" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_1"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_1.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_1.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_1" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_1.AnimationTransitionGraph_0.K2Node_AnimGetter_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_1.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_1.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_1.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=494A6A34418247DD934EF48F29C22506 CustomProperties Pin (PinId=CEF9285D4740C8305A3BB1BE8FD3CB51,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "A0F41C1D46E4E54D0344E389201E439C", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_PromotableOperator_0 953BB5FA426873BAE997D983BBED68E0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_1" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_1.AnimationTransitionGraph_0.K2Node_AnimGetter_1"' SourceNode=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimStateNode_1.DrawSword.AnimGraphNode_SequencePlayer_1"' GetterClass=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"' SourceAnimBlueprint=/Script/Engine.AnimBlueprint'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP"' CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEndFraction", "Time Remaining (ratio)"), NSLOCTEXT("", "60F22AC749A85B6A75493B9D78C26235", "draw_sword_2")) bIsPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEndFraction",bSelfContext=True) NodePosX=-416 NodePosY=-16 NodeGuid=B6A61C8C423398B5F2052B94D3EB5148 CustomProperties Pin (PinId=F02600E4408CDD354DFC2E89B9F6F6D0,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=130F82F54935F1B37DAB5D8E9B3B77CD,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A4BCCEB448D5ECF502FC9EB64D033301,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_0 D051B4884D75BA9B8008C9B47FC4A662,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_1.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="LessEqual_DoubleDouble") NodePosX=-128 NodePosY=128 NodeGuid=CCBB0B7F4B95D908C17255BC0CE9A3CC CustomProperties Pin (PinId=D051B4884D75BA9B8008C9B47FC4A662,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_1 A4BCCEB448D5ECF502FC9EB64D033301,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6AA72F5246AA52BB2276BDB2BACBAA3C,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.010000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=953BB5FA426873BAE997D983BBED68E0,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_TransitionResult_0 CEF9285D4740C8305A3BB1BE8FD3CB51,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E32F9FA64749A22A8F9452960D0FF39A,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/AnimGraph.K2Node_AnimGetter'"K2Node_AnimGetter_1"' Nodes(2)=/Script/BlueprintGraph.K2Node_PromotableOperator'"K2Node_PromotableOperator_0"' GraphGuid=8990381D4D778DFB1E24C68BB650CAC3 End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=-325 NodePosY=-1808 ErrorType=3 ErrorMsg="DrawSword to Armed will never be taken, please connect something to Can Enter Transition" NodeGuid=0B4F1F5A45462A4F8C06868EEC176049 CustomProperties Pin (PinId=8C3754C34C479350A34448B6AEE16625,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_1 DEA8C1214CE8DAFD0AC873B18EAF57A0,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=250E8F2248C8C7BDDB6660A58FB8239E,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_2 CEEAD6C048511852BB9518806A209F53,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_3" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="SheathWeapon" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_SequencePlayer_2"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_LayeredBoneBlend_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_8" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_8"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_4" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_BlendSpacePlayer_4"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_BlendListByBool_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_9"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_5"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_LayeredBoneBlend_0"' End Object End Object Begin Object Name="SheathWeapon" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) ErrorType=4 NodeGuid=7819B01C42739D2B24F9F385A91DDC6D CustomProperties Pin (PinId=02DC8ABD4ABB429B15DB76AF79651D8D,PinName="Result",PinFriendlyName=NSLOCTEXT("", "A43308214F95FE6CD119D1BB2622CE57", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 4C9DC4EA4104A9F1C733ADAA155262C1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_SequencePlayer_2"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/SwordAndShieldPack/sheath_sword_1.sheath_sword_1"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-592 NodePosY=48 NodeGuid=870A6E624A151CE912E8D79916D64455 CustomProperties Pin (PinId=A9C78A7C43661127CFED1693F13F9AD9,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 7EF1BA3A4CC146EE797B4ABDC3D40962,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_LayeredBoneBlend_1"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-304 NodePosY=-128 NodeGuid=E96A6DA2476AE114984592BC208804EC CustomProperties Pin (PinId=B968E36449FE21DA00D0988A3395EE29,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "FC8BCF13406CC95D99277C820D99FC59", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 4C9DC4EA4104A9F1C733ADAA155262C1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7EF1BA3A4CC146EE797B4ABDC3D40962,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "F69FE7204E9204B2B671EFBC84A77CF7", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_2 A9C78A7C43661127CFED1693F13F9AD9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=332E105443856D736DF3C8A68E87486C,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "B57E3F824AF43CC76524EABF1F7A7AED", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4C9DC4EA4104A9F1C733ADAA155262C1,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 02DC8ABD4ABB429B15DB76AF79651D8D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_8" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_8"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-816 NodePosY=-128 NodeGuid=96B298234C187A20713F4C8A1B8DA69E CustomProperties Pin (PinId=41F3B2D340C3EF2F3073BC9A1AA99BEC,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_4 19D6B9414D27DA430AF5039FC0F4D925,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FDC6FC254C6C140EA87381A2E5A6038C,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_4" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_BlendSpacePlayer_4"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/BaseLocomotion_BS.BaseLocomotion_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-624 NodePosY=-192 NodeGuid=F3A3EB924F7E8EE3858486812EEEF384 CustomProperties Pin (PinId=F62419994A6EC32BBC1AC49F49091D1F,PinName="X",PinFriendlyName=NSLOCTEXT("", "D67894E34B189AA9200CB28F371C2B1C", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_0 75D0CC434546B8F757395A8F0DCBE491,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=19D6B9414D27DA430AF5039FC0F4D925,PinName="Y",PinFriendlyName=NSLOCTEXT("", "EF09CCB14F5447173F5097A46E0AD0D6", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_8 41F3B2D340C3EF2F3073BC9A1AA99BEC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9893A7294B935F7B686E70A2DA0F7625,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 7EF1BA3A4CC146EE797B4ABDC3D40962,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_0"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-816 NodePosY=-176 NodeGuid=51B3DA1E4B6BE5434D16A2AA5A2AD4F8 CustomProperties Pin (PinId=75D0CC434546B8F757395A8F0DCBE491,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_4 F62419994A6EC32BBC1AC49F49091D1F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=795A5F9C43DAE20DEC9DA4B897C6A159,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_4"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1280 NodePosY=-176 NodeGuid=4578AD0B45E88CA83DE43A94E1079017 CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 A49EEE494987796224C8918F8200C0EE,AnimGraphNode_BlendSpacePlayer_5 CD87D40A4267966172BF7F867BCAFD68,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_BlendSpacePlayer_0"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/LowerBodyAnimations/LowerBody_BS.LowerBody_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1008 NodePosY=-416 NodeGuid=66C199CD45B83EBA964C9BB333AAC792 CustomProperties Pin (PinId=A49EEE494987796224C8918F8200C0EE,PinName="X",PinFriendlyName=NSLOCTEXT("", "CD8057A3466E0415268F3E9457F382E6", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=435B0A724397263FB25465A11AEB38EB,PinName="Y",PinFriendlyName=NSLOCTEXT("", "6936DF5F480624D0DAC06489282674D1", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=000923B9445120637C45E4BBFF684EC7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 0D5773DE4B1D154FAFCDFC8A6087A5C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_BlendListByBool_0"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-640 NodePosY=-480 NodeGuid=C5C4E34B440355C7A4499DBDBA16422C CustomProperties Pin (PinId=CA20D6F049AD147A82F2B9ADD2EDEFCA,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 6629D88C49B55D27C3BF8DB1985397BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0D5773DE4B1D154FAFCDFC8A6087A5C2,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 000923B9445120637C45E4BBFF684EC7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D644DF5243A327818C8390B71E4A06EC,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=677D1D664DE4D770E1290B87C4FC3883,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=32212A1F4BCFE4399E5A6EA249D0E0DF,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "39EB04DC44AEDE3EF705EF8CF60D3F4F", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_9 5F48F14649507937082D32BDB2FB29A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3F6E100D4AED55F57732248BBE9CD483,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 B968E36449FE21DA00D0988A3395EE29,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_9"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-640 NodePosY=-272 NodeGuid=4C47EAD94AD7A505468741B915ABA82E CustomProperties Pin (PinId=5F48F14649507937082D32BDB2FB29A5,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 32212A1F4BCFE4399E5A6EA249D0E0DF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=87D0251648D461DB0B9A7F94CDE0C572,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_BlendSpacePlayer_5"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Crouching/LowerBody/LowerBody_Crouch_BS.LowerBody_Crouch_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1264 NodePosY=-528 NodeGuid=7E7F4CFE49336A54274465B7E75EA9AF CustomProperties Pin (PinId=CD87D40A4267966172BF7F867BCAFD68,PinName="X",PinFriendlyName=NSLOCTEXT("", "E23408BE48D8C0F2AC3243925216D5A3", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B7A3020A4273056515899C8F3ADDA319,PinName="Y",PinFriendlyName=NSLOCTEXT("", "570270B343BB2A8D724D4FBCA5E92607", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6629D88C49B55D27C3BF8DB1985397BD,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 CA20D6F049AD147A82F2B9ADD2EDEFCA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.K2Node_VariableGet_5"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1280 NodePosY=-144 NodeGuid=5C297D2A4F752559F4209DBD1C11EC1E CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 435B0A724397263FB25465A11AEB38EB,AnimGraphNode_BlendSpacePlayer_5 B7A3020A4273056515899C8F3ADDA319,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_3.SheathWeapon.AnimGraphNode_LayeredBoneBlend_0"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-256 NodePosY=-400 NodeGuid=7C5D23974CC1D32C117B3F8740AB64CB CustomProperties Pin (PinId=B968E36449FE21DA00D0988A3395EE29,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "14D3AA8E49FDA7F7E808859932664C0D", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 3F6E100D4AED55F57732248BBE9CD483,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7EF1BA3A4CC146EE797B4ABDC3D40962,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "B4B1D5FB491790145BF2319D4C40853D", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_4 9893A7294B935F7B686E70A2DA0F7625,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=332E105443856D736DF3C8A68E87486C,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "F6549C8D4ED377EF249021BF1D0D4F0F", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4C9DC4EA4104A9F1C733ADAA155262C1,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 B968E36449FE21DA00D0988A3395EE29,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationStateGraphSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Nodes(1)=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimGraphNode_SequencePlayer_2"' Nodes(2)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_1"' Nodes(3)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_8"' Nodes(4)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_4"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' Nodes(6)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_4"' Nodes(7)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_0"' Nodes(8)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_0"' Nodes(9)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_9"' Nodes(10)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_5"' Nodes(11)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' Nodes(12)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_0"' GraphGuid=0ED9DDF641DCFC771EA6088359051F2B End Object BoundGraph=/Script/AnimGraph.AnimationStateGraph'"SheathWeapon"' NodePosX=-230 NodePosY=-1756 NodeGuid=294CABCD4F4056C3CBCCE7B33BDD4F7E CustomProperties Pin (PinId=D42000A543F7C97FFC97C799712270D7,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_2 9A429207464ABDA1916A1C8A720AB7B6,AnimStateTransitionNode_107 0F67BBAE4E489A47B21166A9BDAA9593,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7CB6B8E94D05FDBF7E592380268E9DD9,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_3 62458C5C447589FDC73EA181BB77599E,AnimStateTransitionNode_63 B59D7513492FBC0820A55FAFBE323F48,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_2" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_2"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_2.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_2.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_2.AnimationTransitionGraph_0.K2Node_VariableGet_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_2.AnimationTransitionGraph_0.K2Node_CallFunction_0"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_2.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_2.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=CF21269C446CF9283BF2ABAB4E9E7CA9 CustomProperties Pin (PinId=CE029D844A159511CC9B72BE206C1B40,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "30FD5D014442002A9B873E93F6496FEC", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CallFunction_0 2BF3B471415B11247457B594F321EB92,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_2.AnimationTransitionGraph_0.K2Node_VariableGet_0"' VariableReference=(MemberName="EquipMelee",MemberGuid=B08D46BE4B00C269CE8EBA8AE6AA701F,bSelfContext=True) NodePosX=-288 NodePosY=-112 NodeGuid=6CF19B9F45A3AF88151238AD0CA47193 CustomProperties Pin (PinId=97B89EA94667B4300514F1ACCFDA312F,PinName="EquipMelee",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 14A99DA24F5DC8771FF2129C304B7F50,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5B5F330C44C644BBAB6091B5FFAC6A03,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_2.AnimationTransitionGraph_0.K2Node_CallFunction_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Not_PreBool") NodePosX=-64 NodePosY=-128 NodeGuid=0469A55F481D4C54FA1DB99D8D03CD20 CustomProperties Pin (PinId=7FF4AEEA4C8EA7398A2C87B4388FA52E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=14A99DA24F5DC8771FF2129C304B7F50,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_0 97B89EA94667B4300514F1ACCFDA312F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2BF3B471415B11247457B594F321EB92,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 CE029D844A159511CC9B72BE206C1B40,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' Nodes(2)=/Script/BlueprintGraph.K2Node_CallFunction'"K2Node_CallFunction_0"' GraphGuid=47D5495541978F44D727C59ED8456C0D End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=-168 NodePosY=-1808 ErrorType=3 ErrorMsg="Armed to SheatheWeapon will never be taken, please connect something to Can Enter Transition" NodeGuid=CE66DEE34DFD7F21EE707F8E7C5C09C7 CustomProperties Pin (PinId=ED086FC04BE10116AE5D4E84B309D30D,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_2 EC61858044600134B8C6B6BA1F6033C6,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9A429207464ABDA1916A1C8A720AB7B6,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_3 D42000A543F7C97FFC97C799712270D7,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_3" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_CallFunction_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_VariableGet_0"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=506ED9CD4EA1452FBAF5CAABEE2853DF CustomProperties Pin (PinId=033CAE2F48503D3813E40C86A93D6B1C,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "FEAD279C44FA58E92BFDF29494A69AC1", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 51B8B30D4AC428B97822D49CD5313A74,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' SourceNode=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimStateNode_3.SheathWeapon.AnimGraphNode_SequencePlayer_2"' GetterClass=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"' SourceAnimBlueprint=/Script/Engine.AnimBlueprint'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP"' CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEndFraction", "Time Remaining (ratio)"), NSLOCTEXT("", "DD5AB1B34832D9B5A8C7FFA814B0B9D3", "sheath_sword_1")) bIsPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEndFraction",bSelfContext=True) NodePosX=-512 NodePosY=-80 NodeGuid=79791B374704AA9C00926D8DE3AF6A02 CustomProperties Pin (PinId=2CBE0E4343F8DB82F2BB488CB1ECAC4E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BE023D724A695DB4CD8EC3A461CAFB5C,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=34DEE64A47CFC5D6F15CF88E980D6195,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_0 44A945BC45FE388FED5EEC859DBB033D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="LessEqual_DoubleDouble") NodePosX=-208 NodePosY=64 NodeGuid=5B7314A7469BD12880681EAB4CCC045C CustomProperties Pin (PinId=44A945BC45FE388FED5EEC859DBB033D,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_0 34DEE64A47CFC5D6F15CF88E980D6195,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=94A1414D43A918E2313384BD8F505DC1,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.010000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=86B42F8446EB258FCAE1DFAA1398D5F0,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 523F0ACB4C1D28EE91D73A88D709EAE2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2309BB4545939140585532AF7369C991,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-160 NodePosY=192 NodeGuid=CD8D121D4145C43B8BB121B2805A2048 CustomProperties Pin (PinId=0945BCC342FA2FB7CDBB1A8ABF4AAA16,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=523F0ACB4C1D28EE91D73A88D709EAE2,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_PromotableOperator_0 86B42F8446EB258FCAE1DFAA1398D5F0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=068A1B3C428BA73F991FA29D2D1C5826,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 21A8690D4C2D01620379C2B0AE51B87C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=51B8B30D4AC428B97822D49CD5313A74,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 033CAE2F48503D3813E40C86A93D6B1C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_CallFunction_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Not_PreBool") NodePosX=-272 NodePosY=272 NodeGuid=FFDDC7604AE05B927B3766A6218C7218 CustomProperties Pin (PinId=CC03971C4E9AFECC75AE6A8F8A334A57,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D11976404325AFCEDF8170BD4BDBA1D8,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_0 4EAD6FCC4E255CF62849E8A43A1945D2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=21A8690D4C2D01620379C2B0AE51B87C,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 068A1B3C428BA73F991FA29D2D1C5826,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_3.AnimationTransitionGraph_0.K2Node_VariableGet_0"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-544 NodePosY=272 NodeGuid=FCB0340D4068C2C2D33517A73F99EB28 CustomProperties Pin (PinId=4EAD6FCC4E255CF62849E8A43A1945D2,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 D11976404325AFCEDF8170BD4BDBA1D8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6CB0DD7D45053BF4DCA1B1B860F9D8DC,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/AnimGraph.K2Node_AnimGetter'"K2Node_AnimGetter_0"' Nodes(2)=/Script/BlueprintGraph.K2Node_PromotableOperator'"K2Node_PromotableOperator_0"' Nodes(3)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_0"' Nodes(4)=/Script/BlueprintGraph.K2Node_CallFunction'"K2Node_CallFunction_0"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' GraphGuid=6451333F45AF98A94EDD5AB22B6BB973 End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=45 NodePosY=-846 ErrorType=3 ErrorMsg="SheatheWeapon to Base will never be taken, please connect something to Can Enter Transition" NodeGuid=401E926D46DCB156B417E7990E19DAB6 CustomProperties Pin (PinId=62458C5C447589FDC73EA181BB77599E,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_3 7CB6B8E94D05FDBF7E592380268E9DD9,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E943F185486D15D337587C91243BCD8F,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 F98527FE42F60AD51AF30289DD0179B2,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_4" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Attack1" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_SequencePlayer_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_LayeredBoneBlend_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_BlendSpacePlayer_2"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_6"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_7"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_LayeredBoneBlend_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_BlendListByBool_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_9"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_5"' End Object End Object Begin Object Name="Attack1" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) ErrorType=4 NodeGuid=EDBDDE2D4840023DA809A2B0FC43F2F7 CustomProperties Pin (PinId=D627019A4DA2E8F1A6735B98E51DD044,PinName="Result",PinFriendlyName=NSLOCTEXT("", "F0874BFC484F7FB2680FCFAEC0B08E5C", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 DF06373C476E8B8F8D854C8B9544E20A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_SequencePlayer_1"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/SwordAndShieldPack/SwordComboAnims/sword_combo_1.sword_combo_1"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-464 NodePosY=16 NodeGuid=87E46AC340DD931B2FF918AFD156E19B CustomProperties Pin (PinId=621017094BCDA47617A3B9911981B961,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 FB9E1FA54ABECE5336F8F680FF4A3B79,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_LayeredBoneBlend_1"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-272 NodePosY=-80 NodeGuid=2AAD78E640302EEBDA6512A3FF3B3CE2 CustomProperties Pin (PinId=D98D322848AA28CB5BFEA3B635C865EE,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "6E61B9AF4DE2385D22AE90BD2BDECDFB", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 C5F32FC5430CC33BADC62F825912DAEE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FB9E1FA54ABECE5336F8F680FF4A3B79,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "20CDC88E41EE8F2B6D88A28F8C48B7A7", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_1 621017094BCDA47617A3B9911981B961,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4F621014483C55C775BBBCB91822FA4C,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "A902DFD04786CEF61405949991E6F7B3", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DF06373C476E8B8F8D854C8B9544E20A,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 D627019A4DA2E8F1A6735B98E51DD044,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_BlendSpacePlayer_2"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Armed_BS.Armed_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-800 NodePosY=-144 NodeGuid=DFC09E324962F46896479EB5812F5167 CustomProperties Pin (PinId=695A7383435D9C31DAF3458241059644,PinName="X",PinFriendlyName=NSLOCTEXT("", "5ABFB2914C7204D1C12D91B49C54BEB8", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_6 79C832A4474DAAE12AAEF1815B0926B4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F79CC0E34AE6CF0A26D7ACA7768ADD85,PinName="Y",PinFriendlyName=NSLOCTEXT("", "B3CDD7F14D7C6FBC3605A6AE3ACC353F", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_7 A029CB5042E7F5F01A571996000379A0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F75275E74D57AC0562DC49A8CA7F27CC,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 CD1D6594420A2CAA72A4DE88054FB1BA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_6"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-992 NodePosY=-128 NodeGuid=233AAD0C47768F201386C78A8F1C4AE2 CustomProperties Pin (PinId=79C832A4474DAAE12AAEF1815B0926B4,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 695A7383435D9C31DAF3458241059644,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8EE66F8D4E4FB85D6D4D63A9B6F72D0E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_7"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-992 NodePosY=-96 NodeGuid=850284C34836F1CD04649BB07E1C57D2 CustomProperties Pin (PinId=A029CB5042E7F5F01A571996000379A0,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F79CC0E34AE6CF0A26D7ACA7768ADD85,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3054B28B49BE05A5CA271C8382323B9B,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_LayeredBoneBlend_0"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine1",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-512 NodePosY=-272 NodeGuid=97BFA90D474A97C687CA1EB172D98267 CustomProperties Pin (PinId=743966A4481081F000C740BB64D468F5,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "2D544B814DD6A59BF0EEA7B692E2CCE6", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 3F6E100D4AED55F57732248BBE9CD483,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CD1D6594420A2CAA72A4DE88054FB1BA,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "4FCDF77F4C155FE25E6CE8850DA46159", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F75275E74D57AC0562DC49A8CA7F27CC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=947FD4C548E76455C136A6AE37B08DC5,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "66642A4D4A681805FFBA00A972E74364", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C5F32FC5430CC33BADC62F825912DAEE,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 D98D322848AA28CB5BFEA3B635C865EE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_4"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1216 NodePosY=-288 NodeGuid=4283F17D4124E1CB6CD16B94C15173A0 CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 A49EEE494987796224C8918F8200C0EE,AnimGraphNode_BlendSpacePlayer_5 CD87D40A4267966172BF7F867BCAFD68,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_BlendSpacePlayer_0"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/LowerBodyAnimations/LowerBody_BS.LowerBody_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-944 NodePosY=-528 NodeGuid=941891644463CE2ECA2503BAB3EE3C09 CustomProperties Pin (PinId=A49EEE494987796224C8918F8200C0EE,PinName="X",PinFriendlyName=NSLOCTEXT("", "8377BC1944B5F4CD721BF5BE2625364A", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=435B0A724397263FB25465A11AEB38EB,PinName="Y",PinFriendlyName=NSLOCTEXT("", "245712DB49A88D4D6D731E81BCCE1913", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=000923B9445120637C45E4BBFF684EC7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 0D5773DE4B1D154FAFCDFC8A6087A5C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_BlendListByBool_0"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-576 NodePosY=-592 NodeGuid=454F8C6F425F89DE83FBF097BB4CD3BF CustomProperties Pin (PinId=CA20D6F049AD147A82F2B9ADD2EDEFCA,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 6629D88C49B55D27C3BF8DB1985397BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0D5773DE4B1D154FAFCDFC8A6087A5C2,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 000923B9445120637C45E4BBFF684EC7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D644DF5243A327818C8390B71E4A06EC,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=677D1D664DE4D770E1290B87C4FC3883,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=32212A1F4BCFE4399E5A6EA249D0E0DF,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "1D72941742B1931D2E731785C9D035AA", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_9 5F48F14649507937082D32BDB2FB29A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3F6E100D4AED55F57732248BBE9CD483,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 743966A4481081F000C740BB64D468F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_9"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-576 NodePosY=-384 NodeGuid=88A7B1694B4F04264D043983A319FABF CustomProperties Pin (PinId=5F48F14649507937082D32BDB2FB29A5,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 32212A1F4BCFE4399E5A6EA249D0E0DF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=87D0251648D461DB0B9A7F94CDE0C572,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.AnimGraphNode_BlendSpacePlayer_5"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Crouching/LowerBody/LowerBody_Crouch_BS.LowerBody_Crouch_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1200 NodePosY=-640 NodeGuid=F70FB697499DD4A2207A629AE4599F5A CustomProperties Pin (PinId=CD87D40A4267966172BF7F867BCAFD68,PinName="X",PinFriendlyName=NSLOCTEXT("", "DCFE96B34DFB19EA9FA79D85E79FF0D9", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B7A3020A4273056515899C8F3ADDA319,PinName="Y",PinFriendlyName=NSLOCTEXT("", "B4AA93AD4170CDAF3A7AF8B24698D33D", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6629D88C49B55D27C3BF8DB1985397BD,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 CA20D6F049AD147A82F2B9ADD2EDEFCA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_4.Attack1.K2Node_VariableGet_5"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1216 NodePosY=-256 NodeGuid=AF992AEE4DCC5D092B828EB0007B6DB3 CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 435B0A724397263FB25465A11AEB38EB,AnimGraphNode_BlendSpacePlayer_5 B7A3020A4273056515899C8F3ADDA319,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationStateGraphSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Nodes(1)=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimGraphNode_SequencePlayer_1"' Nodes(2)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_1"' Nodes(3)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_2"' Nodes(4)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_6"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_7"' Nodes(6)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_0"' Nodes(7)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_4"' Nodes(8)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_0"' Nodes(9)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_0"' Nodes(10)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_9"' Nodes(11)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_5"' Nodes(12)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' GraphGuid=90C0A24041A411F01539C5A3CEB75830 End Object BoundGraph=/Script/AnimGraph.AnimationStateGraph'"Attack1"' NodePosX=-811 NodePosY=-2333 NodeGuid=3C490E2D4C06190E5FD17EA07D1F951C CustomProperties Pin (PinId=DB05A54E4785BD05E23CD18C127A5478,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_4 4F68FADD449CBA1447A9C0BE75EE36DA,AnimStateTransitionNode_74 F5C6CD9641963A7660B0A19473C037F2,AnimStateTransitionNode_125 B6F1147F4CDE6FE4D586A69F97B701E5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=96A3A1084A8EEE33867E0D8A9E32C39A,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_5 4B504FD14327617EF4D06FB5E792DA17,AnimStateTransitionNode_6 E3EF36B64581BF58D8AEA3BEB766DB36,AnimStateTransitionNode_75 F68FB08140DA6542987A408B2D03D27B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_4" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_5"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_3" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_3"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_1" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_6"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_3" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_3"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_2" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_2"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_7"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_2" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_2"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_24" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_24"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=3DE99EB2457A830245BDDDBB69010B73 CustomProperties Pin (PinId=5DD70A4A46F17A87792BBD944429A4CC,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "BEB3A68249BEFD34D3A8B18C64ECEB40", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 029161CE45C30E31966FC7AFEB628036,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_5"' VariableReference=(MemberName="ATK1_Sword",MemberGuid=42D431A14ABC29493930E390A8483230,bSelfContext=True) NodePosX=-464 NodePosY=-48 NodeGuid=3F028D7844271660FF1A0483E7ED9A99 CustomProperties Pin (PinId=7D6AA2DF46E8BFA9463A6F9921AE5160,PinName="ATK1_Sword",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 2EBD928B4A7895FC5167B58E6BC78032,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F8D20CFA4D0F557305B84EBC55A9F749,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' NumAdditionalInputs=1 bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-208 NodePosY=-48 NodeGuid=E346CA3B42F31FF1D464A8BB67A65F30 CustomProperties Pin (PinId=4740901842543276526B469C20A08125,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2EBD928B4A7895FC5167B58E6BC78032,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_5 7D6AA2DF46E8BFA9463A6F9921AE5160,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=75A5357148F3E2A7410BDF8E9A7C330F,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_1 75B173A1473546085265D495D925D2E1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=029161CE45C30E31966FC7AFEB628036,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 5DD70A4A46F17A87792BBD944429A4CC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7511343746046D93E00537BB811C9F6E,PinName="C",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_24 35CBC9114EB47022DE63E19FD657EB03,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_1"' VariableReference=(MemberName="PlayerRef",MemberGuid=0AE7CF9B46EA34481D149AB7C7619902,bSelfContext=True) NodePosX=-1008 NodePosY=80 NodeGuid=6164B9AD454A3F06724FA5A0E255090A CustomProperties Pin (PinId=D1988C2D40A420B8757909BCBA513AC6,PinName="PlayerRef",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_3 A2992FD64445091D340D488644D439CF,K2Node_VariableGet_6 A2992FD64445091D340D488644D439CF,K2Node_VariableGet_4 67679EAB47A1F87437D1428934C39FA7,K2Node_VariableGet_7 EB67C28446BBC1ED5AA768A86D879E54,K2Node_VariableGet_2 A2992FD64445091D340D488644D439CF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7FD31EE441612570893CBA9E557DD346,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_3" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_3"' VariableReference=(MemberParent=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',MemberName="IsSwordDrawn",MemberGuid=75E190134A2C446A99CEB0A078B8FB4F) SelfContextInfo=NotSelfContext NodePosX=-736 NodePosY=80 NodeGuid=58ADC71045C406D457A0D4A60029A0AC CustomProperties Pin (PinId=63917C60410C2584365DCDADFA5584AA,PinName="IsSwordDrawn",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_1 F211E0314A70EE8DD50A5087ACA8BA38,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A2992FD64445091D340D488644D439CF,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_1 D1988C2D40A420B8757909BCBA513AC6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_1" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_1"' NumAdditionalInputs=1 bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanOR") NodePosX=-304 NodePosY=144 NodeGuid=A188918A49092D8F263DCAA725622A0B CustomProperties Pin (PinId=6C8010AC43AD05A5AD00718459E7067A,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F211E0314A70EE8DD50A5087ACA8BA38,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_3 63917C60410C2584365DCDADFA5584AA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B33FF3C4498FDFCCBE2A4EB7ACC6070A,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_3 8E9DF7F24D942B2EE21AA18051D4168C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=75B173A1473546085265D495D925D2E1,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 75A5357148F3E2A7410BDF8E9A7C330F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EFC0F0574893F340EBE1E1962EAD38C2,PinName="C",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_2 8E9DF7F24D942B2EE21AA18051D4168C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_6"' VariableReference=(MemberParent=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',MemberName="IsSwordDrawn",MemberGuid=75E190134A2C446A99CEB0A078B8FB4F) SelfContextInfo=NotSelfContext NodePosX=-736 NodePosY=192 NodeGuid=817F34C54B9F168513FD2B8DCD1F57E3 CustomProperties Pin (PinId=63917C60410C2584365DCDADFA5584AA,PinName="IsSwordDrawn",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_3 4F3165764060C1690E8F8B95D6105329,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A2992FD64445091D340D488644D439CF,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_1 D1988C2D40A420B8757909BCBA513AC6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_4"' VariableReference=(MemberParent=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',MemberName="IsShieldDrawn",MemberGuid=0B20FC034E8A15DBC9201DB5B6A44B26) SelfContextInfo=NotSelfContext NodePosX=-736 NodePosY=224 NodeGuid=213089D0410A61FE959173B64233907C CustomProperties Pin (PinId=BE87160544B617381CEAB783EAE0DBD1,PinName="IsShieldDrawn",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_3 22CFB7144C15E64EBC586FBD8862ED3D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=67679EAB47A1F87437D1428934C39FA7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_1 D1988C2D40A420B8757909BCBA513AC6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_3" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_3"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-480 NodePosY=192 NodeGuid=AE37C80D4F2A10B513EAF989BC243F23 CustomProperties Pin (PinId=6E69FD3D4DB4406406947082E8348A5E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4F3165764060C1690E8F8B95D6105329,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_6 63917C60410C2584365DCDADFA5584AA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=22CFB7144C15E64EBC586FBD8862ED3D,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_4 BE87160544B617381CEAB783EAE0DBD1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8E9DF7F24D942B2EE21AA18051D4168C,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_1 B33FF3C4498FDFCCBE2A4EB7ACC6070A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_2" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_2"' VariableReference=(MemberParent=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',MemberName="IsSwordDrawn",MemberGuid=75E190134A2C446A99CEB0A078B8FB4F) SelfContextInfo=NotSelfContext NodePosX=-736 NodePosY=336 NodeGuid=6DF1CA0946A7F0A188ADFA807A5BCA10 CustomProperties Pin (PinId=63917C60410C2584365DCDADFA5584AA,PinName="IsSwordDrawn",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_2 4F3165764060C1690E8F8B95D6105329,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A2992FD64445091D340D488644D439CF,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_1 D1988C2D40A420B8757909BCBA513AC6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_7"' VariableReference=(MemberParent=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',MemberName="IsLanternDrawn",MemberGuid=809C1A1349DCE6A0DA0D62A2C316C8EF) SelfContextInfo=NotSelfContext NodePosX=-736 NodePosY=368 NodeGuid=1E121C7C411215292DF0D9A4FE5FDF84 CustomProperties Pin (PinId=7EA601C34BE08713B66546891A136FE3,PinName="IsLanternDrawn",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_2 22CFB7144C15E64EBC586FBD8862ED3D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EB67C28446BBC1ED5AA768A86D879E54,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/Game/FirstPerson/Blueprints/BP_PLAYERCharacter.BP_PLAYERCharacter_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_1 D1988C2D40A420B8757909BCBA513AC6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_2" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_2"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-480 NodePosY=336 NodeGuid=93450F364419A677F6B774BFB67E299F CustomProperties Pin (PinId=6E69FD3D4DB4406406947082E8348A5E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4F3165764060C1690E8F8B95D6105329,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_2 63917C60410C2584365DCDADFA5584AA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=22CFB7144C15E64EBC586FBD8862ED3D,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_7 7EA601C34BE08713B66546891A136FE3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8E9DF7F24D942B2EE21AA18051D4168C,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_1 EFC0F0574893F340EBE1E1962EAD38C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_24" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_4.AnimationTransitionGraph_0.K2Node_VariableGet_24"' VariableReference=(MemberName="Attack Saved?",MemberGuid=AC1E017B4A11FB20E3E62BAFA40FDB1F,bSelfContext=True) NodePosX=-464 NodeGuid=99DA1F7B472A14F1101575A7CB1D3D06 CustomProperties Pin (PinId=35CBC9114EB47022DE63E19FD657EB03,PinName="Attack Saved?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 7511343746046D93E00537BB811C9F6E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8AD484B6442CA2BE743947B0AAAECFCA,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' Nodes(2)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_0"' Nodes(3)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_1"' Nodes(4)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_3"' Nodes(5)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_1"' Nodes(6)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_6"' Nodes(7)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_4"' Nodes(8)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_3"' Nodes(9)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_2"' Nodes(10)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_7"' Nodes(11)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_2"' Nodes(12)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_24"' GraphGuid=071D0AD04E8DEB437BE8789AB2D3A83C End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=-523 NodePosY=-2076 ErrorType=3 ErrorMsg="Armed to Attack1 will never be taken, please connect something to Can Enter Transition" NodeGuid=20FB96A64AC4720DD53D2FA15997B4A4 CustomProperties Pin (PinId=A745F2B341815D5F134AC48A6DC21DE6,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_2 EC61858044600134B8C6B6BA1F6033C6,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4F68FADD449CBA1447A9C0BE75EE36DA,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_4 DB05A54E4785BD05E23CD18C127A5478,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_5" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_1" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_CallFunction_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_VariableGet_5"' End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_VariableGet_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_CallFunction_0"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) NodePosX=176 NodePosY=-16 ErrorType=3 NodeGuid=11F98A6F4B5E1B8161A7CEAB1B5E43CD CustomProperties Pin (PinId=3012B1AA4671C9169F3D25862BB0F8D0,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "A9F87C624F6D0C6059CE798018912F84", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 C6811CFF488634A4948AA1BEC1C1851D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' NumAdditionalInputs=1 bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-320 NodePosY=112 NodeGuid=0838D9AE47995BA3F4AC98ABF0DB236D CustomProperties Pin (PinId=740A08354D24D76582C1AFAB03D38DC7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=125C1B294A1FCB151725ABB7882FB66B,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_1 B3E4CD09451641DBD56D71B996FB4E4A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=043AB0E54D56049FA9209789F9F92265,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 FC59F5564B318A08F99CA3A34D814634,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C6811CFF488634A4948AA1BEC1C1851D,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 3012B1AA4671C9169F3D25862BB0F8D0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C1C182FD42B26843E1D38B847B2A24E4,PinName="C",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_PromotableOperator_0 712B0C34486EBEB9443F7B98664F7E22,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_1" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_CallFunction_1"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Not_PreBool") NodePosX=-544 NodePosY=-64 NodeGuid=FB458E34405091030D89F2A863312452 CustomProperties Pin (PinId=E5BA28544E73EAFBBCFE9FB3FE3DAE72,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E371AA1240E3304CDA319D93D48BA499,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_5 B21F1F3A4B591835C78CBC97B95B120C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B3E4CD09451641DBD56D71B996FB4E4A,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 125C1B294A1FCB151725ABB7882FB66B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_VariableGet_5"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-736 NodePosY=-64 NodeGuid=2A9923A84CA2A747701B8492F42C5119 CustomProperties Pin (PinId=B21F1F3A4B591835C78CBC97B95B120C,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_1 E371AA1240E3304CDA319D93D48BA499,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=64EFB359433E2C0DD788C3B1F26613FF,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' SourceNode=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimStateNode_4.Attack1.AnimGraphNode_SequencePlayer_1"' GetterClass=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"' SourceAnimBlueprint=/Script/Engine.AnimBlueprint'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP"' CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEndFraction", "Time Remaining (ratio)"), NSLOCTEXT("", "769A763C4DE8FC1E236C78B2638E8C05", "sword_combo_1")) bIsPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEndFraction",bSelfContext=True) NodePosX=-640 NodePosY=224 NodeGuid=CBA93BB841FDEE815FA2FA96C89735FD CustomProperties Pin (PinId=030671B04B453AA64BAA5488D3E9A25B,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6AD8C7264C1AE388284F4B87D1F1D908,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0DF747B04AFCA46A61ACEE9C90E4004E,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_0 4DDDEDA843ABBDAF4E60789857E8E716,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Less_DoubleDouble") NodePosX=-208 NodePosY=256 NodeGuid=4D697AA04DAC093313FAF1A5EFA6CC61 CustomProperties Pin (PinId=4DDDEDA843ABBDAF4E60789857E8E716,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_0 0DF747B04AFCA46A61ACEE9C90E4004E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=36F4ABFD411CE7A275CCFC99E7F228FB,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.010000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=712B0C34486EBEB9443F7B98664F7E22,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 C1C182FD42B26843E1D38B847B2A24E4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AF0CA8374150F8984346779015498281,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_VariableGet_0"' VariableReference=(MemberName="Attack Saved?",MemberGuid=AC1E017B4A11FB20E3E62BAFA40FDB1F,bSelfContext=True) NodePosX=-736 NodePosY=48 NodeGuid=5F8F97984389CDD16EE7B9A07383F72F CustomProperties Pin (PinId=87CB3DC64EC807EBCD459E8D9DC0DDB3,PinName="Attack Saved?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 9FEFFAC243B82468AD7AA9B9C02675D4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C970C8BC49C6E1EA2B30FB9571B0BF03,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_5.AnimationTransitionGraph_0.K2Node_CallFunction_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Not_PreBool") NodePosX=-560 NodePosY=64 NodeGuid=9F09DAA543AFAA74688366B4922C0E08 CustomProperties Pin (PinId=3075EB1B418BD3C433A1E68F88DB16E3,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9FEFFAC243B82468AD7AA9B9C02675D4,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_0 87CB3DC64EC807EBCD459E8D9DC0DDB3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FC59F5564B318A08F99CA3A34D814634,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 043AB0E54D56049FA9209789F9F92265,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_0"' Nodes(2)=/Script/BlueprintGraph.K2Node_CallFunction'"K2Node_CallFunction_1"' Nodes(3)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' Nodes(4)=/Script/AnimGraph.K2Node_AnimGetter'"K2Node_AnimGetter_0"' Nodes(5)=/Script/BlueprintGraph.K2Node_PromotableOperator'"K2Node_PromotableOperator_0"' Nodes(6)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' Nodes(7)=/Script/BlueprintGraph.K2Node_CallFunction'"K2Node_CallFunction_0"' GraphGuid=B77246E94C085B41E61F1DAB238FDCDF End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=-480 NodePosY=-2117 ErrorType=3 ErrorMsg="Attack1 to Armed will never be taken, please connect something to Can Enter Transition" NodeGuid=2563A90A48E45ED1C0514FA3712CDF8D CustomProperties Pin (PinId=4B504FD14327617EF4D06FB5E792DA17,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_4 96A3A1084A8EEE33867E0D8A9E32C39A,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=057EEEB0424E677592401B9D8A23BCE9,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_2 CEEAD6C048511852BB9518806A209F53,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_5" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Attack2" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_LayeredBoneBlend_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_SequencePlayer_2"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_BlendSpacePlayer_2"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_6"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_7"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_LayeredBoneBlend_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_BlendListByBool_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_9"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_5"' End Object End Object Begin Object Name="Attack2" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) ErrorType=4 NodeGuid=9487EE954A8C103389411C99C86A7A6A CustomProperties Pin (PinId=7F45C65645638C0B3B3E5BA0812D3F81,PinName="Result",PinFriendlyName=NSLOCTEXT("", "5965CAEC48711D295137A0B5C8D34C9A", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 DF06373C476E8B8F8D854C8B9544E20A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_LayeredBoneBlend_1"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-352 NodePosY=-64 NodeGuid=07969F864F2E1BCA26A100B913AAFA6F CustomProperties Pin (PinId=D98D322848AA28CB5BFEA3B635C865EE,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "079C48404F9423D5DC0D229A55624BA3", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 C5F32FC5430CC33BADC62F825912DAEE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FB9E1FA54ABECE5336F8F680FF4A3B79,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "3722F64F4496EA74D3CEDAA4B653EBF7", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_2 50EB7A374A2E3961BAD149A894DA9C72,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4F621014483C55C775BBBCB91822FA4C,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "AF2E055A40086EE5BBD1D884C547F186", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DF06373C476E8B8F8D854C8B9544E20A,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 7F45C65645638C0B3B3E5BA0812D3F81,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_SequencePlayer_2"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/SwordAndShieldPack/SwordComboAnims/sword_combo_2.sword_combo_2"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-592 NodePosY=16 NodeGuid=5F38E68B4FCDB6ADCA879788743311BD CustomProperties Pin (PinId=50EB7A374A2E3961BAD149A894DA9C72,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 FB9E1FA54ABECE5336F8F680FF4A3B79,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_BlendSpacePlayer_2"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Armed_BS.Armed_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-912 NodePosY=-128 NodeGuid=5BC99A7A4A1C82F003C14F8221CD8C4C CustomProperties Pin (PinId=695A7383435D9C31DAF3458241059644,PinName="X",PinFriendlyName=NSLOCTEXT("", "D23DF08E44F0BB5F065DBF8D09EDDFED", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_6 79C832A4474DAAE12AAEF1815B0926B4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F79CC0E34AE6CF0A26D7ACA7768ADD85,PinName="Y",PinFriendlyName=NSLOCTEXT("", "3B0B0E7D4FCC03FA3A9F3D950A369934", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_7 A029CB5042E7F5F01A571996000379A0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F75275E74D57AC0562DC49A8CA7F27CC,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 CD1D6594420A2CAA72A4DE88054FB1BA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_6"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1104 NodePosY=-112 NodeGuid=36AD21BE46F186A1C0211BA831C7E845 CustomProperties Pin (PinId=79C832A4474DAAE12AAEF1815B0926B4,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 695A7383435D9C31DAF3458241059644,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8EE66F8D4E4FB85D6D4D63A9B6F72D0E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_7"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1104 NodePosY=-80 NodeGuid=7F60926F44D19BCFE023F18389AAD2D5 CustomProperties Pin (PinId=A029CB5042E7F5F01A571996000379A0,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F79CC0E34AE6CF0A26D7ACA7768ADD85,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3054B28B49BE05A5CA271C8382323B9B,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_LayeredBoneBlend_0"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine1",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-624 NodePosY=-256 NodeGuid=3226856B46FB0952BAA445A26882A17B CustomProperties Pin (PinId=743966A4481081F000C740BB64D468F5,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "ABBE4F6D481E2DE052B5D684A3F242F1", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 3F6E100D4AED55F57732248BBE9CD483,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CD1D6594420A2CAA72A4DE88054FB1BA,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "C1419CE44C1784033360BCB764C03CDA", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F75275E74D57AC0562DC49A8CA7F27CC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=947FD4C548E76455C136A6AE37B08DC5,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "9B7455A44A03F3EDCA1DD28FAC4F08EF", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C5F32FC5430CC33BADC62F825912DAEE,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 D98D322848AA28CB5BFEA3B635C865EE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_4"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1248 NodePosY=-224 NodeGuid=10D8ED2141DFE884F12694BC11D5874C CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 A49EEE494987796224C8918F8200C0EE,AnimGraphNode_BlendSpacePlayer_5 CD87D40A4267966172BF7F867BCAFD68,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_BlendSpacePlayer_0"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/LowerBodyAnimations/LowerBody_BS.LowerBody_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-976 NodePosY=-464 NodeGuid=9A7F5BA64B27F104F009738DDB57E409 CustomProperties Pin (PinId=A49EEE494987796224C8918F8200C0EE,PinName="X",PinFriendlyName=NSLOCTEXT("", "90914263403C8073B95F8EA2D3083487", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=435B0A724397263FB25465A11AEB38EB,PinName="Y",PinFriendlyName=NSLOCTEXT("", "90A638D142C9F89A3656C08F52F9531A", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=000923B9445120637C45E4BBFF684EC7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 0D5773DE4B1D154FAFCDFC8A6087A5C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_BlendListByBool_0"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-608 NodePosY=-528 NodeGuid=CFD0D71D4ED8A2AA867F719721F4274D CustomProperties Pin (PinId=CA20D6F049AD147A82F2B9ADD2EDEFCA,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 6629D88C49B55D27C3BF8DB1985397BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0D5773DE4B1D154FAFCDFC8A6087A5C2,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 000923B9445120637C45E4BBFF684EC7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D644DF5243A327818C8390B71E4A06EC,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=677D1D664DE4D770E1290B87C4FC3883,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=32212A1F4BCFE4399E5A6EA249D0E0DF,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "9BDD4452487E0FE609602BBACF2648B1", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_9 5F48F14649507937082D32BDB2FB29A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3F6E100D4AED55F57732248BBE9CD483,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 743966A4481081F000C740BB64D468F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_9"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-608 NodePosY=-320 NodeGuid=1E8D32F44B58155894A56C85517F1B0D CustomProperties Pin (PinId=5F48F14649507937082D32BDB2FB29A5,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 32212A1F4BCFE4399E5A6EA249D0E0DF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=87D0251648D461DB0B9A7F94CDE0C572,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.AnimGraphNode_BlendSpacePlayer_5"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Crouching/LowerBody/LowerBody_Crouch_BS.LowerBody_Crouch_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1232 NodePosY=-576 NodeGuid=8F44959048FF628342A678A06862B17D CustomProperties Pin (PinId=CD87D40A4267966172BF7F867BCAFD68,PinName="X",PinFriendlyName=NSLOCTEXT("", "9BF020194C0CD86A9195688B66A68AD7", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B7A3020A4273056515899C8F3ADDA319,PinName="Y",PinFriendlyName=NSLOCTEXT("", "B4544CB44342681B842946A6C0BDADC2", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6629D88C49B55D27C3BF8DB1985397BD,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 CA20D6F049AD147A82F2B9ADD2EDEFCA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_5.Attack2.K2Node_VariableGet_5"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1248 NodePosY=-192 NodeGuid=0189102F4376E7C83AE7D086A7870693 CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 435B0A724397263FB25465A11AEB38EB,AnimGraphNode_BlendSpacePlayer_5 B7A3020A4273056515899C8F3ADDA319,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationStateGraphSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Nodes(1)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_1"' Nodes(2)=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimGraphNode_SequencePlayer_2"' Nodes(3)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_2"' Nodes(4)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_6"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_7"' Nodes(6)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_0"' Nodes(7)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_4"' Nodes(8)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_0"' Nodes(9)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_0"' Nodes(10)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_9"' Nodes(11)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_5"' Nodes(12)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' GraphGuid=09DE8FE44A87A890FFB742ADC2898492 End Object BoundGraph=/Script/AnimGraph.AnimationStateGraph'"Attack2"' NodePosX=-635 NodePosY=-2493 NodeGuid=CEF2DE4A4C749CD0ED27889D9FAA2F0E CustomProperties Pin (PinId=6B1D8B474BF959EAAA15D8948DDBA5A2,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_6 9F2949CD4374DF0C4FEF2EAE405F2DA4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A63867FD493DF269FA945EB2A9C311C7,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_7 51573C2F4F038B0BD0FD29B4BBB04F86,AnimStateTransitionNode_8 564721B144B21C041706FD93331A3FF4,AnimStateTransitionNode_76 3570D58340A4B69360CC8191C5CE4735,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_6" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_VariableGet_6"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_2" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_VariableGet_2"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=89C337E74D1194CC722962A8A9E00442 CustomProperties Pin (PinId=4434C8014A9B2BAE892AD9A65A2BEE64,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "60FA6BEC4F9C76518745CEB5D5D6BEDF", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 9E3B00BD4ED0713A5B2CF8BFD664EED5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_VariableGet_6"' VariableReference=(MemberName="ATK2_Sword",MemberGuid=8407587F468D7CC3C93634A7264FE542,bSelfContext=True) NodePosX=-352 NodePosY=16 NodeGuid=AA4069D0406D15870DBBF2A0DA9EE4C8 CustomProperties Pin (PinId=9C7D32164D9379118D8D1B8A6B3B6C87,PinName="ATK2_Sword",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 C65A02B449194FE5ABE7B18D04AE9A2D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3D945A3444117D53DC1725A0BD3BBE2B,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' NumAdditionalInputs=1 bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-208 NodePosY=80 NodeGuid=D1778C9F4EBA54839EE6E9A936BF878A CustomProperties Pin (PinId=4EBA16D54E276C39A56E4A924505FED1,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C65A02B449194FE5ABE7B18D04AE9A2D,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_6 9C7D32164D9379118D8D1B8A6B3B6C87,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B55F824A447C421E6EF9CE9C1FCDD992,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_PromotableOperator_0 F5FEAEE448904FFA7713428D6E4F659A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9E3B00BD4ED0713A5B2CF8BFD664EED5,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 4434C8014A9B2BAE892AD9A65A2BEE64,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CBF9AC7E455422E1F57382BB130210FF,PinName="C",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_2 B3E9B0EB4E6DC0DA0EF9B0A8597F6ADA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' SourceNode=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimStateNode_4.Attack1.AnimGraphNode_SequencePlayer_1"' GetterClass=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"' SourceAnimBlueprint=/Script/Engine.AnimBlueprint'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP"' CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEndFraction", "Time Remaining (ratio)"), NSLOCTEXT("", "7C7EBD5E4F0F841250E4F68F74BD325B", "sword_combo_1")) bIsPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEndFraction",bSelfContext=True) NodePosX=-736 NodePosY=80 NodeGuid=305AC4864DD88CEA1853C782CA68CB4C CustomProperties Pin (PinId=8B57F7C14013EEFDE27391AF9E7BFB48,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E399FAFC4C47F828283876B248237524,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0B86B5FF40455C9E25B1B5B73E723AE0,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_0 B476F4234E753E29A6AF5FA250149702,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Less_DoubleDouble") NodePosX=-400 NodePosY=112 NodeGuid=24DDBB024893504017B316B525036BA2 CustomProperties Pin (PinId=B476F4234E753E29A6AF5FA250149702,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_0 0B86B5FF40455C9E25B1B5B73E723AE0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6B2D0AAC49FD4A49CB6F5DBDA56C0309,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.300000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F5FEAEE448904FFA7713428D6E4F659A,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 B55F824A447C421E6EF9CE9C1FCDD992,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9A1B140F41CB7BAEA936199E1CF0FFEF,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_2" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_6.AnimationTransitionGraph_0.K2Node_VariableGet_2"' VariableReference=(MemberName="Attack Saved?",MemberGuid=AC1E017B4A11FB20E3E62BAFA40FDB1F,bSelfContext=True) NodePosX=-368 NodePosY=208 NodeGuid=FCF0C16F4AA163EFE7F310A3E2018399 CustomProperties Pin (PinId=B3E9B0EB4E6DC0DA0EF9B0A8597F6ADA,PinName="Attack Saved?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 CBF9AC7E455422E1F57382BB130210FF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F5B8F388466811FBCBF7069DB8FC0619,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_6"' Nodes(2)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_0"' Nodes(3)=/Script/AnimGraph.K2Node_AnimGetter'"K2Node_AnimGetter_0"' Nodes(4)=/Script/BlueprintGraph.K2Node_PromotableOperator'"K2Node_PromotableOperator_0"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_2"' GraphGuid=9E2903714B30ED8E5FA928BD8985A149 End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=-699 NodePosY=-2413 ErrorType=3 ErrorMsg="Attack1 to Attack2 will never be taken, please connect something to Can Enter Transition" NodeGuid=C9C196A949DE6C1534E0FBAA56F3EA6D CustomProperties Pin (PinId=E3EF36B64581BF58D8AEA3BEB766DB36,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_4 96A3A1084A8EEE33867E0D8A9E32C39A,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9F2949CD4374DF0C4FEF2EAE405F2DA4,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_5 6B1D8B474BF959EAAA15D8948DDBA5A2,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_7" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_1" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_CallFunction_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_VariableGet_5"' End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_VariableGet_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_CallFunction_0"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=8BB7D12245F7850B141C5B9E8217BA33 CustomProperties Pin (PinId=7E43F2FD4BC88E43CDE9288F032071BB,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "5CCB29F74937F2FA217C49A8E6D9F9A9", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 C6811CFF488634A4948AA1BEC1C1851D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' NumAdditionalInputs=1 bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-128 NodePosY=96 NodeGuid=A6E638E94C43E76F3D461B87F1868CDC CustomProperties Pin (PinId=740A08354D24D76582C1AFAB03D38DC7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=125C1B294A1FCB151725ABB7882FB66B,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_1 B3E4CD09451641DBD56D71B996FB4E4A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=44BF9FA3494CF4A96FA33580D24B42A6,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 FC59F5564B318A08F99CA3A34D814634,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C6811CFF488634A4948AA1BEC1C1851D,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 7E43F2FD4BC88E43CDE9288F032071BB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0382402A41485E844D924B96F7714EC0,PinName="C",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_PromotableOperator_0 73D0B05B408F2A6B7FB4118100CEE40D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_1" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_CallFunction_1"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Not_PreBool") NodePosX=-352 NodePosY=-176 NodeGuid=6E34FD214FC52037B922E29690B1E85E CustomProperties Pin (PinId=E5BA28544E73EAFBBCFE9FB3FE3DAE72,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E371AA1240E3304CDA319D93D48BA499,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_5 B21F1F3A4B591835C78CBC97B95B120C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B3E4CD09451641DBD56D71B996FB4E4A,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 125C1B294A1FCB151725ABB7882FB66B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_VariableGet_5"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-544 NodePosY=-160 NodeGuid=4433446D4412BED477D7AAAD22CB3D29 CustomProperties Pin (PinId=B21F1F3A4B591835C78CBC97B95B120C,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_1 E371AA1240E3304CDA319D93D48BA499,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=64EFB359433E2C0DD788C3B1F26613FF,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' SourceNode=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimStateNode_5.Attack2.AnimGraphNode_SequencePlayer_2"' GetterClass=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"' SourceAnimBlueprint=/Script/Engine.AnimBlueprint'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP"' CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEndFraction", "Time Remaining (ratio)"), NSLOCTEXT("", "0BCB99B54F78F943F18DB6832A16F3D4", "sword_combo_2")) bIsPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEndFraction",bSelfContext=True) NodePosX=-800 NodePosY=112 NodeGuid=B61CE9EF4402574E4F9058A17AC90869 CustomProperties Pin (PinId=2C0CD6B34EC4D7F645409693C21D7D2D,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=03435170428DF55234FFCBB7DE56B7AD,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7ADB01EB459F33275D0EB5930A342AC5,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_0 6528581249CF677E1C00299D78D467AE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Less_DoubleDouble") NodePosX=-368 NodePosY=160 NodeGuid=E441CE5248BA9222129E3A92F7F5F834 CustomProperties Pin (PinId=6528581249CF677E1C00299D78D467AE,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_0 7ADB01EB459F33275D0EB5930A342AC5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=840842E648910FA095A3FC89D23B1F6B,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.010000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=73D0B05B408F2A6B7FB4118100CEE40D,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 0382402A41485E844D924B96F7714EC0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2A09680A48C3C3E14D265190485DE65C,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_VariableGet_0"' VariableReference=(MemberName="Attack Saved?",MemberGuid=AC1E017B4A11FB20E3E62BAFA40FDB1F,bSelfContext=True) NodePosX=-576 NodePosY=16 NodeGuid=25A0DA1245DBB59538A40A80A4CB10DF CustomProperties Pin (PinId=87CB3DC64EC807EBCD459E8D9DC0DDB3,PinName="Attack Saved?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 9FEFFAC243B82468AD7AA9B9C02675D4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C970C8BC49C6E1EA2B30FB9571B0BF03,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_7.AnimationTransitionGraph_0.K2Node_CallFunction_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Not_PreBool") NodePosX=-400 NodePosY=32 NodeGuid=67A1C72D41E119114D582481005D69AB CustomProperties Pin (PinId=3075EB1B418BD3C433A1E68F88DB16E3,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9FEFFAC243B82468AD7AA9B9C02675D4,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_0 87CB3DC64EC807EBCD459E8D9DC0DDB3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FC59F5564B318A08F99CA3A34D814634,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 44BF9FA3494CF4A96FA33580D24B42A6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_0"' Nodes(2)=/Script/BlueprintGraph.K2Node_CallFunction'"K2Node_CallFunction_1"' Nodes(3)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' Nodes(4)=/Script/AnimGraph.K2Node_AnimGetter'"K2Node_AnimGetter_0"' Nodes(5)=/Script/BlueprintGraph.K2Node_PromotableOperator'"K2Node_PromotableOperator_0"' Nodes(6)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' Nodes(7)=/Script/BlueprintGraph.K2Node_CallFunction'"K2Node_CallFunction_0"' GraphGuid=65914C7747BFA8B6B29D7D9DC0C2C9E8 End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=-385 NodePosY=-2187 ErrorType=3 ErrorMsg="Attack2 to Armed will never be taken, please connect something to Can Enter Transition" NodeGuid=7C5C689C4DE0F9222789A5BABFDB0623 CustomProperties Pin (PinId=51573C2F4F038B0BD0FD29B4BBB04F86,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_5 A63867FD493DF269FA945EB2A9C311C7,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5097887D4C8FE96CF411028DE19BE124,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_2 CEEAD6C048511852BB9518806A209F53,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_6" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Attack3" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_LayeredBoneBlend_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_SequencePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_BlendSpacePlayer_2"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_6"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_7"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_LayeredBoneBlend_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_BlendListByBool_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_9"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_5"' End Object End Object Begin Object Name="Attack3" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) ErrorType=4 NodeGuid=43D816DA41963D2D9F7942B3AE71640F CustomProperties Pin (PinId=DFEE7A614F26E5D4911B06BEDB5A9F9B,PinName="Result",PinFriendlyName=NSLOCTEXT("", "C43D822A4C6D454DB294B4B947BA8484", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 DF06373C476E8B8F8D854C8B9544E20A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_LayeredBoneBlend_1"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-368 NodePosY=-80 NodeGuid=5569B86247045DE571B510878070D1BE CustomProperties Pin (PinId=D98D322848AA28CB5BFEA3B635C865EE,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "EE3BCA1644999B2FC11358A3D5BAECB3", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 C5F32FC5430CC33BADC62F825912DAEE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FB9E1FA54ABECE5336F8F680FF4A3B79,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "5226614A494139549EF06FB6B4B39825", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 9339C69340F6772B05D9C18EBD6B4C82,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4F621014483C55C775BBBCB91822FA4C,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "D40B0F23430BAB0BFD10BEB1306D4ECB", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DF06373C476E8B8F8D854C8B9544E20A,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 DFEE7A614F26E5D4911B06BEDB5A9F9B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_SequencePlayer_0"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/SwordAndShieldPack/SwordComboAnims/sword_combo_3.sword_combo_3"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-608 NodeGuid=018E1D6C45EA778A240721B045D0103A CustomProperties Pin (PinId=9339C69340F6772B05D9C18EBD6B4C82,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 FB9E1FA54ABECE5336F8F680FF4A3B79,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_BlendSpacePlayer_2"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Armed_BS.Armed_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-896 NodePosY=-144 NodeGuid=F16E4DE84A563590165FC5935F5F5E54 CustomProperties Pin (PinId=695A7383435D9C31DAF3458241059644,PinName="X",PinFriendlyName=NSLOCTEXT("", "17B7C73A4724377A3E2A02919C5C214E", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_6 79C832A4474DAAE12AAEF1815B0926B4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F79CC0E34AE6CF0A26D7ACA7768ADD85,PinName="Y",PinFriendlyName=NSLOCTEXT("", "2AC2BC984E9FF5A035F657924D21554E", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_7 A029CB5042E7F5F01A571996000379A0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F75275E74D57AC0562DC49A8CA7F27CC,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 CD1D6594420A2CAA72A4DE88054FB1BA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_6"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1088 NodePosY=-128 NodeGuid=93623E8647490F848A2D9E850989921E CustomProperties Pin (PinId=79C832A4474DAAE12AAEF1815B0926B4,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 695A7383435D9C31DAF3458241059644,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8EE66F8D4E4FB85D6D4D63A9B6F72D0E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_7"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1088 NodePosY=-96 NodeGuid=8D773ECD42E9F7728ED2729055F83E58 CustomProperties Pin (PinId=A029CB5042E7F5F01A571996000379A0,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F79CC0E34AE6CF0A26D7ACA7768ADD85,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3054B28B49BE05A5CA271C8382323B9B,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_LayeredBoneBlend_0"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine1",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-608 NodePosY=-272 NodeGuid=BE4345E6402F19BB75FB6BA035BE74CA CustomProperties Pin (PinId=743966A4481081F000C740BB64D468F5,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "2654EE984FB1902191227E8FF3E7E2D3", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 3F6E100D4AED55F57732248BBE9CD483,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CD1D6594420A2CAA72A4DE88054FB1BA,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "3B472CE547FCEAAE431516A4252629DD", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 F75275E74D57AC0562DC49A8CA7F27CC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=947FD4C548E76455C136A6AE37B08DC5,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "7739BD40451DEB9C072D609A1FE497BA", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C5F32FC5430CC33BADC62F825912DAEE,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 D98D322848AA28CB5BFEA3B635C865EE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_4"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1360 NodePosY=-256 NodeGuid=F67D913E4826FE5D68A385B29041FDF6 CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 A49EEE494987796224C8918F8200C0EE,AnimGraphNode_BlendSpacePlayer_5 CD87D40A4267966172BF7F867BCAFD68,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_BlendSpacePlayer_0"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/LowerBodyAnimations/LowerBody_BS.LowerBody_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1088 NodePosY=-496 NodeGuid=4E49DFC44CA8C2405F94A3AA1AA8A1C6 CustomProperties Pin (PinId=A49EEE494987796224C8918F8200C0EE,PinName="X",PinFriendlyName=NSLOCTEXT("", "F94AE2B845D8C9CCA33A08B3F6E7C312", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=435B0A724397263FB25465A11AEB38EB,PinName="Y",PinFriendlyName=NSLOCTEXT("", "A4146C114C50B4CAB476CFB33D5BB176", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=000923B9445120637C45E4BBFF684EC7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 0D5773DE4B1D154FAFCDFC8A6087A5C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_BlendListByBool_0"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-720 NodePosY=-560 NodeGuid=CC38642441582040AE205F9804D5D1E5 CustomProperties Pin (PinId=CA20D6F049AD147A82F2B9ADD2EDEFCA,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 6629D88C49B55D27C3BF8DB1985397BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0D5773DE4B1D154FAFCDFC8A6087A5C2,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 000923B9445120637C45E4BBFF684EC7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D644DF5243A327818C8390B71E4A06EC,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=677D1D664DE4D770E1290B87C4FC3883,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=32212A1F4BCFE4399E5A6EA249D0E0DF,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "8E02E80A4AADFB25D2AE549B101EF63E", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_9 5F48F14649507937082D32BDB2FB29A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3F6E100D4AED55F57732248BBE9CD483,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 743966A4481081F000C740BB64D468F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_9"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-720 NodePosY=-352 NodeGuid=BF645BD244F86613BDD498A64248DD56 CustomProperties Pin (PinId=5F48F14649507937082D32BDB2FB29A5,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 32212A1F4BCFE4399E5A6EA249D0E0DF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=87D0251648D461DB0B9A7F94CDE0C572,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.AnimGraphNode_BlendSpacePlayer_5"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Crouching/LowerBody/LowerBody_Crouch_BS.LowerBody_Crouch_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1344 NodePosY=-608 NodeGuid=E76911EC41C7B94062D5EEBD6FB49673 CustomProperties Pin (PinId=CD87D40A4267966172BF7F867BCAFD68,PinName="X",PinFriendlyName=NSLOCTEXT("", "9CA0F5014F835EA308D5AEA5A7D36270", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B7A3020A4273056515899C8F3ADDA319,PinName="Y",PinFriendlyName=NSLOCTEXT("", "7690C6854AB274F523C4AE8AE09FF8FA", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6629D88C49B55D27C3BF8DB1985397BD,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 CA20D6F049AD147A82F2B9ADD2EDEFCA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_6.Attack3.K2Node_VariableGet_5"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1360 NodePosY=-224 NodeGuid=E74AD4D74BE51B3B0546FC8F197FC816 CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 435B0A724397263FB25465A11AEB38EB,AnimGraphNode_BlendSpacePlayer_5 B7A3020A4273056515899C8F3ADDA319,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationStateGraphSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Nodes(1)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_1"' Nodes(2)=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimGraphNode_SequencePlayer_0"' Nodes(3)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_2"' Nodes(4)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_6"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_7"' Nodes(6)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_0"' Nodes(7)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_4"' Nodes(8)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_0"' Nodes(9)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_0"' Nodes(10)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_9"' Nodes(11)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_5"' Nodes(12)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' GraphGuid=CA7B0ED04ABE0DDCE80190B5B0CEE740 End Object BoundGraph=/Script/AnimGraph.AnimationStateGraph'"Attack3"' NodePosX=-363 NodePosY=-2509 NodeGuid=8921EA62472DC058B01B8DA3C23F06AE CustomProperties Pin (PinId=37B0A23B4C1314CB98C845923E87DDE0,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_8 64C3A0C74B19674378C3AFA8B3BCF56A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FC79586346CC1E7AD4158AB80D955F9F,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_9 9804F3314D0F3DD5807001B55B7EBEA0,AnimStateTransitionNode_77 DCB1DC9B485E4B5694FFA99A54D4F1FE,AnimStateTransitionNode_125 C37E40A8456EB8F9AC77F091BBA7AFD4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_8" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_VariableGet_7"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_2" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_VariableGet_2"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=C62C0EE2492F957DE066698CB9760DC3 CustomProperties Pin (PinId=73A0885C44CB54D4ABE90BB5472D67F1,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "A1D0C13641525BAC7F524D9F5CC5A51E", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 9E3B00BD4ED0713A5B2CF8BFD664EED5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_7" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_VariableGet_7"' VariableReference=(MemberName="ATK3_Sword",MemberGuid=C21DBA58420E1F70E33BD1A3534225B6,bSelfContext=True) NodePosX=-192 NodePosY=16 NodeGuid=FC8FD11E47F01BC2FDC0AD91569DB33C CustomProperties Pin (PinId=FEB74783409ACFF2355DC69FC4824D8A,PinName="ATK3_Sword",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 C65A02B449194FE5ABE7B18D04AE9A2D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=56DB57C1448E24CACC52B6BA2FD9C1F9,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' NumAdditionalInputs=1 bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-16 NodePosY=80 NodeGuid=5EE6DFE244375B1F8D4F82B3AEDA80FD CustomProperties Pin (PinId=4EBA16D54E276C39A56E4A924505FED1,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C65A02B449194FE5ABE7B18D04AE9A2D,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_7 FEB74783409ACFF2355DC69FC4824D8A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B55F824A447C421E6EF9CE9C1FCDD992,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_PromotableOperator_0 F5FEAEE448904FFA7713428D6E4F659A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9E3B00BD4ED0713A5B2CF8BFD664EED5,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 73A0885C44CB54D4ABE90BB5472D67F1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B09ACAB94A5220648846B4AB04E7AEF8,PinName="C",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_2 B3E9B0EB4E6DC0DA0EF9B0A8597F6ADA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Less_DoubleDouble") NodePosX=-112 NodePosY=288 NodeGuid=C0850D554ACE1339530085B9A7CD13D8 CustomProperties Pin (PinId=B476F4234E753E29A6AF5FA250149702,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_0 8DCDE70E4902FEC72D93869F74666E71,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6B2D0AAC49FD4A49CB6F5DBDA56C0309,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.500000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F5FEAEE448904FFA7713428D6E4F659A,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 B55F824A447C421E6EF9CE9C1FCDD992,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DAB80E9643C930CE34B73D93060EC699,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' SourceNode=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimStateNode_5.Attack2.AnimGraphNode_SequencePlayer_2"' GetterClass=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"' SourceAnimBlueprint=/Script/Engine.AnimBlueprint'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP"' CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEndFraction", "Time Remaining (ratio)"), NSLOCTEXT("", "4C74D85B47ABFEA98A092385EA0647DF", "sword_combo_2")) bIsPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEndFraction",bSelfContext=True) NodePosX=-208 NodePosY=224 NodeGuid=161C1F874E95088DA5E3C7B60A006976 CustomProperties Pin (PinId=BFCB83444BBF20A775B2D8922E741364,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F52F19A04B4D2CA985D9D8951EABB4E6,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8DCDE70E4902FEC72D93869F74666E71,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_0 B476F4234E753E29A6AF5FA250149702,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_2" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_8.AnimationTransitionGraph_0.K2Node_VariableGet_2"' VariableReference=(MemberName="Attack Saved?",MemberGuid=AC1E017B4A11FB20E3E62BAFA40FDB1F,bSelfContext=True) NodePosX=-288 NodePosY=128 NodeGuid=D894CAD1438AB34F167DE288AF54E2E0 CustomProperties Pin (PinId=B3E9B0EB4E6DC0DA0EF9B0A8597F6ADA,PinName="Attack Saved?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 B09ACAB94A5220648846B4AB04E7AEF8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F5B8F388466811FBCBF7069DB8FC0619,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_7"' Nodes(2)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_0"' Nodes(3)=/Script/BlueprintGraph.K2Node_PromotableOperator'"K2Node_PromotableOperator_0"' Nodes(4)=/Script/AnimGraph.K2Node_AnimGetter'"K2Node_AnimGetter_0"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_2"' GraphGuid=4B885A3643AD69B978BD79A7F5DAD8F7 End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=-448 NodePosY=-2519 ErrorType=3 ErrorMsg="Attack2 to Attack3 will never be taken, please connect something to Can Enter Transition" NodeGuid=64B3275844BFFDC13FA533A2F84DC4FC CustomProperties Pin (PinId=564721B144B21C041706FD93331A3FF4,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_5 A63867FD493DF269FA945EB2A9C311C7,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=64C3A0C74B19674378C3AFA8B3BCF56A,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_6 37B0A23B4C1314CB98C845923E87DDE0,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_9" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_1" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_CallFunction_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_VariableGet_5"' End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_VariableGet_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_CallFunction_0"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=7E3FA5DF42532E211CE88C94E902C4E0 CustomProperties Pin (PinId=66C8F0554E7B219AEDBD58B2113372BD,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "E867C13745201057CF30A08F15C7C922", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 C6811CFF488634A4948AA1BEC1C1851D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_CommutativeAssociativeBinaryOperator_0"' NumAdditionalInputs=1 bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="BooleanAND") NodePosX=-80 NodePosY=112 NodeGuid=907F97194401FAC218F3E1AF4235CD03 CustomProperties Pin (PinId=740A08354D24D76582C1AFAB03D38DC7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=125C1B294A1FCB151725ABB7882FB66B,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_1 B3E4CD09451641DBD56D71B996FB4E4A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7370D7EC4A68B9AC53AB54AD3E21E32E,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 FC59F5564B318A08F99CA3A34D814634,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C6811CFF488634A4948AA1BEC1C1851D,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 66C8F0554E7B219AEDBD58B2113372BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C33809A44627458581DB64BFD98A0F4E,PinName="C",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_PromotableOperator_0 BFAD8B9F403D42A246E4B69FA3834502,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_1" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_CallFunction_1"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Not_PreBool") NodePosX=-416 NodePosY=144 NodeGuid=97D1D8504E02BAB199EA3389940ED4F4 CustomProperties Pin (PinId=E5BA28544E73EAFBBCFE9FB3FE3DAE72,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E371AA1240E3304CDA319D93D48BA499,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_5 B21F1F3A4B591835C78CBC97B95B120C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B3E4CD09451641DBD56D71B996FB4E4A,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 125C1B294A1FCB151725ABB7882FB66B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_VariableGet_5"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-608 NodePosY=160 NodeGuid=CD61105743BCE7683725B4B2CB5CCBB0 CustomProperties Pin (PinId=B21F1F3A4B591835C78CBC97B95B120C,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_1 E371AA1240E3304CDA319D93D48BA499,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=64EFB359433E2C0DD788C3B1F26613FF,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' SourceNode=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimStateNode_6.Attack3.AnimGraphNode_SequencePlayer_0"' GetterClass=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"' SourceAnimBlueprint=/Script/Engine.AnimBlueprint'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP"' CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEndFraction", "Time Remaining (ratio)"), NSLOCTEXT("", "1573D0CD46F9E46A0BA99D9F87075A02", "sword_combo_3")) bIsPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEndFraction",bSelfContext=True) NodePosX=-576 NodePosY=304 NodeGuid=A3F3E60844FEED782AB0BBA485B03B7B CustomProperties Pin (PinId=ECAFA14F430C34ECFB56EEA7DAEA13B5,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F296BBDB4DA8D6557BCFEAA77092B754,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2D40026B47AC84EFB42C9385F62B3B36,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_0 54CF60B24E90767AABD7909966274C90,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Less_DoubleDouble") NodePosX=-176 NodePosY=336 NodeGuid=4AE308044A32AA628FBA34B91F5ED665 CustomProperties Pin (PinId=54CF60B24E90767AABD7909966274C90,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_0 2D40026B47AC84EFB42C9385F62B3B36,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2D48AE3F43CF45FEE1B3CE9EF95BF6A7,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.010000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BFAD8B9F403D42A246E4B69FA3834502,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 C33809A44627458581DB64BFD98A0F4E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=831FEBE14359FFEE7FD09EBF52311F4B,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_VariableGet_0"' VariableReference=(MemberName="Attack Saved?",MemberGuid=AC1E017B4A11FB20E3E62BAFA40FDB1F,bSelfContext=True) NodePosX=-560 NodePosY=224 NodeGuid=C6B97D5F48721FF41872ED86912054A4 CustomProperties Pin (PinId=87CB3DC64EC807EBCD459E8D9DC0DDB3,PinName="Attack Saved?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 9FEFFAC243B82468AD7AA9B9C02675D4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C970C8BC49C6E1EA2B30FB9571B0BF03,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_9.AnimationTransitionGraph_0.K2Node_CallFunction_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="Not_PreBool") NodePosX=-384 NodePosY=240 NodeGuid=8BCB3D984BE34FCCB8765D9399F480C4 CustomProperties Pin (PinId=3075EB1B418BD3C433A1E68F88DB16E3,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9FEFFAC243B82468AD7AA9B9C02675D4,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_0 87CB3DC64EC807EBCD459E8D9DC0DDB3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FC59F5564B318A08F99CA3A34D814634,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 7370D7EC4A68B9AC53AB54AD3E21E32E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'"K2Node_CommutativeAssociativeBinaryOperator_0"' Nodes(2)=/Script/BlueprintGraph.K2Node_CallFunction'"K2Node_CallFunction_1"' Nodes(3)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' Nodes(4)=/Script/AnimGraph.K2Node_AnimGetter'"K2Node_AnimGetter_0"' Nodes(5)=/Script/BlueprintGraph.K2Node_PromotableOperator'"K2Node_PromotableOperator_0"' Nodes(6)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' Nodes(7)=/Script/BlueprintGraph.K2Node_CallFunction'"K2Node_CallFunction_0"' GraphGuid=70A4439C45A17F41523295A7FE6A3E60 End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=-252 NodePosY=-2185 ErrorType=3 ErrorMsg="Attack3 to Armed will never be taken, please connect something to Can Enter Transition" NodeGuid=75335EA7408E5F726C6CD1B2D3A53EB2 CustomProperties Pin (PinId=9804F3314D0F3DD5807001B55B7EBEA0,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_6 FC79586346CC1E7AD4158AB80D955F9F,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=50C59E8B4E88489549C51CB8ECC3BD54,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_2 CEEAD6C048511852BB9518806A209F53,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_7" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="DrawBow" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_SequencePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_LayeredBoneBlend_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_BlendSpacePlayer_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_LayeredBoneBlend_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_5"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_BlendListByBool_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_9"' End Object End Object Begin Object Name="DrawBow" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) ErrorType=4 NodeGuid=7699786E45E56AAD8E57158550DD6225 CustomProperties Pin (PinId=46E9D18943E50E39815C7BBD3A0743BB,PinName="Result",PinFriendlyName=NSLOCTEXT("", "AEAC46394E9446407282ACA6AEA81EB0", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 4B3A9E9B4BC53CD9722DEE8710303C40,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_SequencePlayer_0"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/BowPack/standing_equip_bow.standing_equip_bow"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-464 NodePosY=80 NodeGuid=E336E34E4E5ECD4C6DEBE789157D44F9 CustomProperties Pin (PinId=C88E7C7749673B86C277E1B28D1DAB0E,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 B5E6F0074F816C4373EFD0A25A472FC9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_LayeredBoneBlend_1"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-272 NodePosY=-16 NodeGuid=41583DF14986B568F0D0359A7B4CA53C CustomProperties Pin (PinId=2789AAEB404DD44D01D7F1A4F2533ACF,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "68537A2541590B39F173D7917793C4D5", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 C5F32FC5430CC33BADC62F825912DAEE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B5E6F0074F816C4373EFD0A25A472FC9,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "DA2D3EC94886ABD8C50EC8BB81215ADE", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 C88E7C7749673B86C277E1B28D1DAB0E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=553A2CBF4F06EB3B01E0009469F996F8,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "E3891DAC421AD26E1942A9BDF1AED6E4", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4B3A9E9B4BC53CD9722DEE8710303C40,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 46E9D18943E50E39815C7BBD3A0743BB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_BlendSpacePlayer_1"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Ranged_BS.Ranged_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-576 NodePosY=-352 NodeGuid=5E4FF6D64B1B53AC98359292A212033B CustomProperties Pin (PinId=7B77763A48A9522D9DBA20904A70906F,PinName="X",PinFriendlyName=NSLOCTEXT("", "7E71C6124B4D550255BD0DA44B792D35", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_0 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2B1F6FD74B59D13BFB07B1BD1B38884C,PinName="Y",PinFriendlyName=NSLOCTEXT("", "2B1369A94788A7D9366A9FAB4AA99FB6", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_1 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=95C499524EC4D09904B0CDBFE986DBB6,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 CD1D6594420A2CAA72A4DE88054FB1BA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_0"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-816 NodePosY=-288 NodeGuid=91556DE44D1619C6B45788A2B0BE1EFA CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 7B77763A48A9522D9DBA20904A70906F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_1"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-816 NodePosY=-256 NodeGuid=C0B729D243D0445EF5AAF090F2468078 CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 2B1F6FD74B59D13BFB07B1BD1B38884C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_LayeredBoneBlend_0"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine1",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-336 NodePosY=-512 NodeGuid=2F0EAB804584973EA419EA9D0B9C5A7B CustomProperties Pin (PinId=743966A4481081F000C740BB64D468F5,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "08F5773043143974FD11EF88B5E60A71", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 3F6E100D4AED55F57732248BBE9CD483,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CD1D6594420A2CAA72A4DE88054FB1BA,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "13DF14F34D365C4C6B74D4B070E9C55B", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 95C499524EC4D09904B0CDBFE986DBB6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=947FD4C548E76455C136A6AE37B08DC5,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "3E05346F4505B13BDF1D689E80EFD229", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C5F32FC5430CC33BADC62F825912DAEE,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 2789AAEB404DD44D01D7F1A4F2533ACF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_4"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1136 NodePosY=-416 NodeGuid=BA366B294A5668F0EBD8AC8B7C9DB398 CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 A49EEE494987796224C8918F8200C0EE,AnimGraphNode_BlendSpacePlayer_5 CD87D40A4267966172BF7F867BCAFD68,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_5"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1136 NodePosY=-384 NodeGuid=8295E2064692AD8ECA7B72A631C5EA72 CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 435B0A724397263FB25465A11AEB38EB,AnimGraphNode_BlendSpacePlayer_5 B7A3020A4273056515899C8F3ADDA319,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_BlendSpacePlayer_5"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Crouching/LowerBody/LowerBody_Crouch_BS.LowerBody_Crouch_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1120 NodePosY=-768 NodeGuid=0661FE364DEB132795B44492BABF03DA CustomProperties Pin (PinId=CD87D40A4267966172BF7F867BCAFD68,PinName="X",PinFriendlyName=NSLOCTEXT("", "E40B505146D83F836C5382978A81C817", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B7A3020A4273056515899C8F3ADDA319,PinName="Y",PinFriendlyName=NSLOCTEXT("", "4579A7DB4D983C927C2CEEB86F6AD665", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6629D88C49B55D27C3BF8DB1985397BD,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 CA20D6F049AD147A82F2B9ADD2EDEFCA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_BlendSpacePlayer_0"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/LowerBodyAnimations/LowerBody_BS.LowerBody_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-864 NodePosY=-656 NodeGuid=B16DE7E246E5CA3DAD8EBD89C94F0073 CustomProperties Pin (PinId=A49EEE494987796224C8918F8200C0EE,PinName="X",PinFriendlyName=NSLOCTEXT("", "522789A24C233CC06CE4EF9882321F18", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=435B0A724397263FB25465A11AEB38EB,PinName="Y",PinFriendlyName=NSLOCTEXT("", "A73158A9487514404726B7B4EDB092AD", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=000923B9445120637C45E4BBFF684EC7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 0D5773DE4B1D154FAFCDFC8A6087A5C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.AnimGraphNode_BlendListByBool_0"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-496 NodePosY=-720 NodeGuid=56006C834838ECEAEF506FBCC7D0F583 CustomProperties Pin (PinId=CA20D6F049AD147A82F2B9ADD2EDEFCA,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 6629D88C49B55D27C3BF8DB1985397BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0D5773DE4B1D154FAFCDFC8A6087A5C2,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 000923B9445120637C45E4BBFF684EC7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D644DF5243A327818C8390B71E4A06EC,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=677D1D664DE4D770E1290B87C4FC3883,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=32212A1F4BCFE4399E5A6EA249D0E0DF,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "3837D1094DE8DB7D658F589387A27819", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_9 5F48F14649507937082D32BDB2FB29A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3F6E100D4AED55F57732248BBE9CD483,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 743966A4481081F000C740BB64D468F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_7.DrawBow.K2Node_VariableGet_9"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-496 NodePosY=-512 NodeGuid=3641B74C454D3869C6EA73A6395B582E CustomProperties Pin (PinId=5F48F14649507937082D32BDB2FB29A5,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 32212A1F4BCFE4399E5A6EA249D0E0DF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=87D0251648D461DB0B9A7F94CDE0C572,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationStateGraphSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Nodes(1)=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimGraphNode_SequencePlayer_0"' Nodes(2)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_1"' Nodes(3)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_1"' Nodes(4)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_1"' Nodes(6)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_0"' Nodes(7)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_4"' Nodes(8)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' Nodes(9)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_5"' Nodes(10)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_0"' Nodes(11)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_0"' Nodes(12)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_9"' GraphGuid=E8E20C64433A88F30F12D7A2220E3D6D End Object BoundGraph=/Script/AnimGraph.AnimationStateGraph'"DrawBow"' NodePosX=-84 NodePosY=1246 NodeGuid=5CCF04AB4E947118EE91A993480B4EDC CustomProperties Pin (PinId=34DAC0FC443EC2C9A3A0C2BAFCA86849,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_10 DE2415644FBE5DE887ECE0BD00DE8C73,AnimStateTransitionNode_80 B6BE1B9F493DAF2801BBCAB224F82FB9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B597FD174B60091C05F983AD70F82D33,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_11 CE494C6142508416482C7E83A00C9FFE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_10" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_10"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_10.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_10.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_23" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_10.AnimationTransitionGraph_0.K2Node_VariableGet_23"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_10.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_10.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) NodeGuid=C4173C5E48B95E422F3AB285E1B88B4C CustomProperties Pin (PinId=CA78B330459B0530F50EB991D07C379F,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "36ECE2014BD05E9B476A9FB8912FFBAE", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_23 5885351E420D863878715090432D14D6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_23" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_10.AnimationTransitionGraph_0.K2Node_VariableGet_23"' VariableReference=(MemberName="DrawingBow",MemberGuid=E0689F664F3B02D3C597AF96DB3A9B27,bSelfContext=True) NodePosX=-192 NodePosY=16 NodeGuid=E9E4ADEB4B0CF3D323E88AB49BA069C9 CustomProperties Pin (PinId=5885351E420D863878715090432D14D6,PinName="DrawingBow",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 CA78B330459B0530F50EB991D07C379F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5428AAC244AB8EC821CBE794918EDE3E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_23"' GraphGuid=2B0F9B004F1D1CDD63EDAE92F3190063 End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=89 NodePosY=656 NodeGuid=070DC92D42A6FA9A5D965891397D0572 CustomProperties Pin (PinId=49C2105C475EDD488E1B1699CC1FC309,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 3C266CA54A1724E0E8FE45A94A25652F,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DE2415644FBE5DE887ECE0BD00DE8C73,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_7 34DAC0FC443EC2C9A3A0C2BAFCA86849,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_8" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="RangedCombat" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_1" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendListByBool_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_35" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_35"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_SequencePlayer_2"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendSpacePlayer_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_LayeredBoneBlend_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_5"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendListByBool_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_9"' End Object End Object Begin Object Name="RangedCombat" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) ErrorType=4 NodeGuid=4F16D1E44B7400A053522BA0F91950C8 CustomProperties Pin (PinId=9F58E9D043DDA4242069EB9422347BAD,PinName="Result",PinFriendlyName=NSLOCTEXT("", "272FBBCF4CF227ECBD4FA5BCAB2A126E", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_1 465AAE7343243F8FF151B4A6CF7D247F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_1" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendListByBool_1"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-288 NodePosY=16 NodeGuid=FA0FF67C40BCDE3334C34FA8FD3D938F CustomProperties Pin (PinId=73BF40674555F731BC7A8A8BAFF4DDAF,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_2 9DC1E6044055FCC32A1F03AD1482B2E3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5102A9CF4AE46BE5B81AC9B0F2F78441,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 C5F32FC5430CC33BADC62F825912DAEE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FC0898B6487580D223F047AF1A8F0E25,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=727946034354BA6C18741D9F7607E843,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=47879F0040E81B3A5367CF9CBA33A3CC,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "A36EAAB24EDBDF81896EE99EB23309A2", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_35 B8EDBBE14800621D9A89C5BC5BF91BAF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=465AAE7343243F8FF151B4A6CF7D247F,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 9F58E9D043DDA4242069EB9422347BAD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_35" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_35"' VariableReference=(MemberName="Jumping",MemberGuid=E8167B2543B8C9C2665C18B79A130ACA,bSelfContext=True) NodePosX=-288 NodePosY=224 NodeGuid=DEE177294904C4DD5AC838A0651329CD CustomProperties Pin (PinId=B8EDBBE14800621D9A89C5BC5BF91BAF,PinName="Jumping",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_1 47879F0040E81B3A5367CF9CBA33A3CC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BBFDDF8A4E06AB12726FE1887374FE2F,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_SequencePlayer_2"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/BowPack/fall_a_loop.fall_a_loop"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-496 NodePosY=-160 NodeGuid=E3D00CF94C496FCC4FCE1983BD2F8682 CustomProperties Pin (PinId=9DC1E6044055FCC32A1F03AD1482B2E3,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_1 73BF40674555F731BC7A8A8BAFF4DDAF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendSpacePlayer_1"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Ranged_BS.Ranged_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-848 NodePosY=224 NodeGuid=2A592E4B4FB045CF57364991CFAAF6EF CustomProperties Pin (PinId=7B77763A48A9522D9DBA20904A70906F,PinName="X",PinFriendlyName=NSLOCTEXT("", "4458EF9941C3380F5A136E986E92BD8C", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_0 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2B1F6FD74B59D13BFB07B1BD1B38884C,PinName="Y",PinFriendlyName=NSLOCTEXT("", "77014076411357E452998AB28E419027", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_1 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=95C499524EC4D09904B0CDBFE986DBB6,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 CD1D6594420A2CAA72A4DE88054FB1BA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_0"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1088 NodePosY=288 NodeGuid=71593EFA4CBDB688BAA4E2A44ED34B1A CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 7B77763A48A9522D9DBA20904A70906F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_1" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_1"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1088 NodePosY=320 NodeGuid=4BB41A5D4F1F478600EB448BA5BB673E CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 2B1F6FD74B59D13BFB07B1BD1B38884C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_LayeredBoneBlend_0"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine1",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-608 NodePosY=64 NodeGuid=8C026E0E41732C6B0A9724BC3B813B0C CustomProperties Pin (PinId=743966A4481081F000C740BB64D468F5,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "45513F9E4670964A2BB9CEAC5F388487", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 3F6E100D4AED55F57732248BBE9CD483,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CD1D6594420A2CAA72A4DE88054FB1BA,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "3E97EF6B40C56191FACE27866312E661", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 95C499524EC4D09904B0CDBFE986DBB6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=947FD4C548E76455C136A6AE37B08DC5,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "ACF5FE404A3BAA5DE4032F94216729AA", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C5F32FC5430CC33BADC62F825912DAEE,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_1 5102A9CF4AE46BE5B81AC9B0F2F78441,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_4"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1424 NodePosY=96 NodeGuid=ADCFFABD4F197717B50DBC861E8AD13C CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 A49EEE494987796224C8918F8200C0EE,AnimGraphNode_BlendSpacePlayer_5 CD87D40A4267966172BF7F867BCAFD68,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=65699C0249C39045FF344580B7988758,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_5"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-1424 NodePosY=128 NodeGuid=569FFBF64013E9349D559899BBCCD39D CustomProperties Pin (PinId=20D1A78F4CBB43E67887A7B3F45449A5,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 435B0A724397263FB25465A11AEB38EB,AnimGraphNode_BlendSpacePlayer_5 B7A3020A4273056515899C8F3ADDA319,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D702EDB4DB8148F36DF2E9D1385D2D7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendSpacePlayer_5"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/Crouching/LowerBody/LowerBody_Crouch_BS.LowerBody_Crouch_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1408 NodePosY=-256 NodeGuid=72B4B90341B83E443FC6E1A350CD6C31 CustomProperties Pin (PinId=CD87D40A4267966172BF7F867BCAFD68,PinName="X",PinFriendlyName=NSLOCTEXT("", "E70731AE4539C412179F7E9343FAC5A2", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B7A3020A4273056515899C8F3ADDA319,PinName="Y",PinFriendlyName=NSLOCTEXT("", "A2C481C54305C3184674E5846D5377F2", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6629D88C49B55D27C3BF8DB1985397BD,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 CA20D6F049AD147A82F2B9ADD2EDEFCA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendSpacePlayer_0"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/LowerBodyAnimations/LowerBody_BS.LowerBody_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-1152 NodePosY=-144 NodeGuid=75C0CB394AF3A5FDF29F00A682CB8F30 CustomProperties Pin (PinId=A49EEE494987796224C8918F8200C0EE,PinName="X",PinFriendlyName=NSLOCTEXT("", "5D4BF980447DB13A4F5768A72908136E", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_4 A856E49A4C2BC8B68FFE8F846F21F289,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=435B0A724397263FB25465A11AEB38EB,PinName="Y",PinFriendlyName=NSLOCTEXT("", "D719566A433C83BA98BAE2A257ECB089", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_5 20D1A78F4CBB43E67887A7B3F45449A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=000923B9445120637C45E4BBFF684EC7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 0D5773DE4B1D154FAFCDFC8A6087A5C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.AnimGraphNode_BlendListByBool_0"' ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) NodePosX=-784 NodePosY=-208 NodeGuid=175A86064EFF9B3D60349EA15BD11DDA CustomProperties Pin (PinId=CA20D6F049AD147A82F2B9ADD2EDEFCA,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_5 6629D88C49B55D27C3BF8DB1985397BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0D5773DE4B1D154FAFCDFC8A6087A5C2,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_0 000923B9445120637C45E4BBFF684EC7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D644DF5243A327818C8390B71E4A06EC,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=677D1D664DE4D770E1290B87C4FC3883,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=32212A1F4BCFE4399E5A6EA249D0E0DF,PinName="bActiveValue",PinFriendlyName=NSLOCTEXT("", "A0363C044F3F4FFBC139CA831B9FD503", "Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_9 5F48F14649507937082D32BDB2FB29A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3F6E100D4AED55F57732248BBE9CD483,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 743966A4481081F000C740BB64D468F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_8.RangedCombat.K2Node_VariableGet_9"' VariableReference=(MemberName="Is Crouched",MemberGuid=3E108D694BB0BC941F8C748F12D02B37,bSelfContext=True) NodePosX=-784 NodeGuid=92D988984478D7CDBA9D2CA9FD82CF84 CustomProperties Pin (PinId=5F48F14649507937082D32BDB2FB29A5,PinName="Is Crouched",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 32212A1F4BCFE4399E5A6EA249D0E0DF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=87D0251648D461DB0B9A7F94CDE0C572,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationStateGraphSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_StateResult'"AnimGraphNode_StateResult_0"' Nodes(1)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_1"' Nodes(2)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_35"' Nodes(3)=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimGraphNode_SequencePlayer_2"' Nodes(4)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_1"' Nodes(5)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_0"' Nodes(6)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_1"' Nodes(7)=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"AnimGraphNode_LayeredBoneBlend_0"' Nodes(8)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_4"' Nodes(9)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_5"' Nodes(10)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_5"' Nodes(11)=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"AnimGraphNode_BlendSpacePlayer_0"' Nodes(12)=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"AnimGraphNode_BlendListByBool_0"' Nodes(13)=/Script/BlueprintGraph.K2Node_VariableGet'"K2Node_VariableGet_9"' GraphGuid=95291728458BE3F3BC4CB0BDE5D7FF49 End Object BoundGraph=/Script/AnimGraph.AnimationStateGraph'"RangedCombat"' NodePosX=124 NodePosY=1342 NodeGuid=68072BD74FE14F6E3982D89A8CB52DF7 CustomProperties Pin (PinId=1253C33642FAAAFA449AD39D54C0B438,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_11 BA2FA2FC4731326447BBADBE148AD509,AnimStateTransitionNode_16 940745AF422846F789F5A7828BDFC659,AnimStateTransitionNode_17 8B51AE224F3650C5DCA48B959AF0638F,AnimStateTransitionNode_114 42C7D6DC47A3755F20648CAA21C980A9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0CBFC670449D11ADD412B99D51059CE3,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_12 4D6A9CA741344CB271CB6298CCAA9D8D,AnimStateTransitionNode_14 12531EB74AB0E5F169CCFB8A360A0D58,AnimStateTransitionNode_94 C82647DE4279C61943C391BE0EBCE16C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_11" ExportPath=/Script/AnimGraph.AnimStateTransitionNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_11"' Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_11.AnimationTransitionGraph_0"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_11.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_11.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_11.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' End Object End Object Begin Object Name="AnimationTransitionGraph_0" ExportPath=/Script/AnimGraph.AnimationTransitionGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_11.AnimationTransitionGraph_0"' Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_TransitionResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_11.AnimationTransitionGraph_0.AnimGraphNode_TransitionResult_0"' ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) ErrorType=3 NodeGuid=3FA4764B4D43626519FC07912EFED966 CustomProperties Pin (PinId=9864BEB2452D63E67A1FE991C86A6818,PinName="bCanEnterTransition",PinFriendlyName=NSLOCTEXT("", "2B98A827404A6F009A19BFACF22C3BE3", "Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_PromotableOperator_0 580D02B3454286020315EBA2659058B6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_0" ExportPath=/Script/AnimGraph.K2Node_AnimGetter'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_11.AnimationTransitionGraph_0.K2Node_AnimGetter_0"' SourceNode=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"AnimStateNode_7.DrawBow.AnimGraphNode_SequencePlayer_0"' GetterClass=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"' SourceAnimBlueprint=/Script/Engine.AnimBlueprint'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP"' CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEndFraction", "Time Remaining (ratio)"), NSLOCTEXT("", "E964D6E3449568C9F096F98A42F59856", "standing_equip_bow")) bIsPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEndFraction",bSelfContext=True) NodePosX=-464 NodePosY=-48 NodeGuid=AA8A4ADC46C86313B53D1F829052FB3E CustomProperties Pin (PinId=A76BB2A34B6E606611D4109E408DBED5,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.AnimInstance"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5495373049C86F46384EAA93D20A4F68,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCF1A8B841FF2161B017B4A066CE4823,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_0 CE3237A5490BA1A23D6E6186BF451A9E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_0" ExportPath=/Script/BlueprintGraph.K2Node_PromotableOperator'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateTransitionNode_11.AnimationTransitionGraph_0.K2Node_PromotableOperator_0"' bIsPureFunc=True FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMathLibrary"',MemberName="LessEqual_DoubleDouble") NodePosX=-176 NodePosY=48 NodeGuid=5C48531A48A661FB1BF6C0982C7C4A8D CustomProperties Pin (PinId=CE3237A5490BA1A23D6E6186BF451A9E,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_0 FCF1A8B841FF2161B017B4A066CE4823,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=257095EF42239B2E3BB17FA3863BAED7,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.010000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=580D02B3454286020315EBA2659058B6,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_TransitionResult_0 9864BEB2452D63E67A1FE991C86A6818,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3A1F032348C0317E4C1BDEAD6F2E8EFD,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Schema=/Script/CoreUObject.Class'"/Script/AnimGraph.AnimationTransitionSchema"' Nodes(0)=/Script/AnimGraph.AnimGraphNode_TransitionResult'"AnimGraphNode_TransitionResult_0"' Nodes(1)=/Script/AnimGraph.K2Node_AnimGetter'"K2Node_AnimGetter_0"' Nodes(2)=/Script/BlueprintGraph.K2Node_PromotableOperator'"K2Node_PromotableOperator_0"' GraphGuid=D8B0D2E749E943A2C6862A9FB6B3E6FF End Object BoundGraph=/Script/AnimGraph.AnimationTransitionGraph'"AnimationTransitionGraph_0"' NodePosX=74 NodePosY=1275 ErrorType=3 ErrorMsg="DrawBow to RangedCombat will never be taken, please connect something to Can Enter Transition" NodeGuid=EC934CCA4E5B9521E18163A32E09D9A4 CustomProperties Pin (PinId=CE494C6142508416482C7E83A00C9FFE,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_7 B597FD174B60091C05F983AD70F82D33,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BA2FA2FC4731326447BBADBE148AD509,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_8 1253C33642FAAAFA449AD39D54C0B438,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_9" ExportPath=/Script/AnimGraph.AnimStateNode'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9"' Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="StowBow" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow"' Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_StateResult_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_LayeredBoneBlend_1"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_BlendSpacePlayer_2"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_29" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.K2Node_VariableGet_29"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_30" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.K2Node_VariableGet_30"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_SequencePlayer_1"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.K2Node_VariableGet_4"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.K2Node_VariableGet_5"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_5" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_BlendSpacePlayer_5"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_BlendSpacePlayer_0"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendListByBool'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_BlendListByBool_0"' End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_9" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.K2Node_VariableGet_9"' End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_LayeredBoneBlend_0"' End Object End Object Begin Object Name="StowBow" ExportPath=/Script/AnimGraph.AnimationStateGraph'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow"' Begin Object Name="AnimGraphNode_StateResult_0" ExportPath=/Script/AnimGraph.AnimGraphNode_StateResult'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_StateResult_0"' ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) ErrorType=4 NodeGuid=2F68BCB04D0ADDD51F0F588841D40EE9 CustomProperties Pin (PinId=E6B3AE764AF7351B2FD2F39CD3EAE793,PinName="Result",PinFriendlyName=NSLOCTEXT("", "949F3190425D4F4614DDA68F62BB1ACE", "Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 4B3A9E9B4BC53CD9722DEE8710303C40,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LayeredBoneBlend_1" ExportPath=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_LayeredBoneBlend_1"' Node=(LayerSetup=((BranchFilters=((BoneName="Spine",BlendDepth=5)))),bMeshSpaceRotationBlend=True,bMeshSpaceScaleBlend=True,CurveBlendOption=NormalizeByWeight) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") NodePosX=-320 NodeGuid=D14648DD4CE5566A1333678F519FDE02 CustomProperties Pin (PinId=2789AAEB404DD44D01D7F1A4F2533ACF,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "7D1E333A40D86A37C7E2DE9B937BC075", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 4B3A9E9B4BC53CD9722DEE8710303C40,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B5E6F0074F816C4373EFD0A25A472FC9,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "AF418AAC480DC01EBE6081917B8E6FCE", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_1 5229C6014446F301BC6CC8A45FBEFBFA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=553A2CBF4F06EB3B01E0009469F996F8,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "71427F2B4A63A49B4ECAC9B60078E24A", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4B3A9E9B4BC53CD9722DEE8710303C40,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 E6B3AE764AF7351B2FD2F39CD3EAE793,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_2" ExportPath=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_BlendSpacePlayer_2"' Node=(BlendSpace=/Script/Engine.BlendSpace'"/Game/Game/PlayerCharacter/Animations/BaseLocomotion_BS.BaseLocomotion_BS"') ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) NodePosX=-720 NodePosY=-80 NodeGuid=037370744B029E1C07C8C98BF1804D04 CustomProperties Pin (PinId=B59D17DD47DD5C0DAC22C9B8F3A52B09,PinName="X",PinFriendlyName=NSLOCTEXT("", "4466EBAA4B890EF206462392BA217DF6", "Direction"),PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_30 528FD9CE4EF3434E0E8534A2FA6E4B78,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0FB520F54C8A1A02542D589CFCA0D21B,PinName="Y",PinFriendlyName=NSLOCTEXT("", "2DEBB9CF41FA6AC3E8D6B09D3477582E", "Speed"),PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_29 255B1B314C51BE5BF28690A5E943002E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D0FBBDE94E86630A912B16BFB42C6A81,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 B5E6F0074F816C4373EFD0A25A472FC9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_29" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.K2Node_VariableGet_29"' VariableReference=(MemberName="Speed",MemberGuid=993D1A99487778A0B72A8687BCE2CE66,bSelfContext=True) NodePosX=-912 NodePosY=-16 NodeGuid=B9E375E0473DD4F3CA56AB91D2AD1CBC CustomProperties Pin (PinId=255B1B314C51BE5BF28690A5E943002E,PinName="Speed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 0FB520F54C8A1A02542D589CFCA0D21B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2814497547F2AEEB91531EA5B3005C54,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_30" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.K2Node_VariableGet_30"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-912 NodePosY=-64 NodeGuid=731B08564EA0CBB8498D30AEFE59B202 CustomProperties Pin (PinId=528FD9CE4EF3434E0E8534A2FA6E4B78,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_2 B59D17DD47DD5C0DAC22C9B8F3A52B09,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=479D7CFE428D80CB6EE717B1755DF568,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.AnimBlueprintGeneratedClass'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_1" ExportPath=/Script/AnimGraph.AnimGraphNode_SequencePlayer'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.AnimGraphNode_SequencePlayer_1"' Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Game/PlayerCharacter/Animations/BowPack/standing_disarm_bow.standing_disarm_bow"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-784 NodePosY=160 NodeGuid=5C793D34441F79A2960704852EC8AB34 CustomProperties Pin (PinId=5229C6014446F301BC6CC8A45FBEFBFA,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_1 B5E6F0074F816C4373EFD0A25A472FC9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_4" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/Game/PlayerCharacter/Animations/PlayerAnim_BP.PlayerAnim_BP:AnimGraph.AnimGraphNode_StateMachine_0.Main States.AnimStateNode_9.StowBow.K2Node_VariableGet_4"' VariableReference=(MemberName="Direction",MemberGuid=17652AA440048BB5F69A0BAF4BDF6296,bSelfContext=True) NodePosX=-1040 NodePosY=-192 NodeGuid=97372D30434E0779E0A1F8BCE2FADAE4 CustomProperties Pin (PinId=A856E49A4C2BC8B68FFE8F846F21F289,PinName="Direction",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False