Interior Cubemap UVs (Adjustable)
- Exposure: public
- UE Version: 4.21
Note the multiply with the empty input is 0.5
This if for plugging into a cubemap to make it look like a "fake room" through a window, for example.
It's a modified version of the "Interior Cubemap" material function that comes with UE4.
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2 comments
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Hey, I have a problem with this setup: for some reason the cubemap texture won't adjust itself size no matter how far player standing from it. here i am close to window: https://i111.fastpic.ru/big/2020/0102/1e/_11e4f1ff8cd8924b610d0d68da94d51e.jpg
and here not so close: https://i111.fastpic.ru/big/2020/0102/c1/_0bd5d214c90f2165e5f6812eaa7f88c1.jpg
you can see the door have same size as if i was close to it UE 4.23SOLVED: green and red channels in "CubemapTilingAndOffset" should be value of 1
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Dear master: you image not download.
crossradeon
January 2, 2020, 12:08 pm