Emu War GameMode
- Exposure: public
- UE Version: 4.18
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1 comment
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This is my GameMode/Wave manager blueprint for my horde mode survival game The Great Emu War 2032.
The core of this is all in the Match State Enum that handles the logic for each part of the waves.
For instance, when the Gamestate tells this Gamemode class that all of the Emus in this wave have been killed, Match state gets set to "BreakPeriod" where the players are notified that they've completed that wave and get a few seconds of relief before the next wave is started.
I haven't quite finished this blueprint yet as nothing explicity happens when all of the players are killed. Currently they can just return to the game lobby via widgets, but if I wanted to include some cool camera pan over the level or some animation to play when they all die, I could easily integrate it into the Matchstate "MatchEnding".
Tiny Demon
May 29, 2018, 5:59 pm