blueprint
Level: Audio React - MetaSound Source to Float
- Exposure: public
- UE Version: 5.4
ctrl + v
4 comments
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Variables: Magnitude - Float = Times multiplier of the audio amplitude float result. (makes the reaction more or less)
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LEVEL BLUEPRINT: to reference everything
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Run through Splitter to target lower or higher frequencies. Will update with parameters later
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Actors:
SpotLight
Cube
profmitchell
August 6, 2024, 1:21 am