blueprint
Point zone
- Exposure: public
- UE Version: 5.6
A zone, circle, where the player is awarded points, per interval. Points are given using a template funcion, looking at an Enum list of point sources and basing the point value of of that. Spawns particles every 4 times points are awarded. (Starts with the first time, then skips 3)
Zone spawns at set points, using an array of vectors. Zone spawns at the first location on beginplay, then relocates to random points. Zone relocation happens with a timer. Timer starts when the player first enters the circle.
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