blueprint

Rope Feature

  • Exposure: public
  • UE Version: 5.0

sibby

January 19, 2023, 2:36 pm

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Versions
January 19, 2023
  1. Addition to blueprint Libble add peg to array function

  2. Fixed collision code sort off, but still buggy

  3. Finished version

  4. Complex polygons 1 (bugged)

  5. Complete Blueprint Rope

  6. Intersection event, Still need to make complex polygons.
    clears polypoints first and then adds all relevant polypoints to the array.

  7. Hit Result check from the multi line trace

  8. got the tracing to work and changed to a multi line change.

  9. Was a big improvement where I used arrays to get values and could get the line to trace to another peg and rabble

  10. Can have a peg in between

  11. Added Character references, because the reference gave a mistake which made line trace not cast between the players.

  12. First commit

    See

2 comments

  • sibby

    January 19, 2023, 2:42 pm

    I started by looking into a line trace from A to B (player 1 to player 2). This worked after this, but I had to figure out how the collision with pegs had to work..

  • sibby

    January 19, 2023, 3:51 pm

    This was written in a different Blueprint (BP_ROPE) (number 4)