blueprint

addCustomComponent

  • Exposure: public
  • UE Version: 4.21

Christian

November 11, 2018, 8:51 pm

This code will add a custom component, the enumerators are missing so you will have to figure that out.

the == check is there to determine if the main mesh of the character should be swapped.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v