Personal project Бабочка - First-person zoom
- Exposure: public
- UE Version: 5.2
I used the first-person zooming system in the UE "Horror engine" from the marketplace as a base for this prototype. The "DollyZoom Start" event is called by "Event Tick" when the right mouse button is held down.
The current version can be seen in the video below.
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The most prominent issue with the previous versions of the camera zoom that I wanted to address with this iteration is that it doesn't feel "horror-like".
For this iteration, I added a camera shake when the player zooms in past 80%.
Though it's a small change, I've found that this adds a more horror-like feel to the camera immediately. Future iterations of the camera will include this camera shake. -
I tested the current camera system with Noah van Hoogdalem. The most important pieces of feedback were:
1. Zooming in is slower than zooming out, which feels weird.
2. The zoom is too far or too close; it feels like an awkward distance for the zoom.
3. The current zoom doesn't feel like it belongs in a horror game, it seems more suitable for an action-based game.
Based on this feedback I made this version. Changes made:
1. Zooming speed is now the same for zooming in and zooming out
2. (no changes made to the zoom distance yet)
3. To try and make it feel more like a horror-game zoom instead of action-based, the camera zoom is now linear instead of exponential. -
First commit