material

材质中间绘制圆形

  • Exposure: public
  • UE Version: 4.21

avatar author

Keryze

January 30, 2019, 9:56 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
August 10, 2023
  1. new version

  2. 增加注释

January 30, 2019
  1. First commit

    See

1 comment

  • avatar author

    Keryze

    August 10, 2023, 8:49 am

    射线原点为像素点位置,射线方向y为摄像机到像素的单位向量。从像素位置往y向量步进,将步进结果和球进行半径判断,如果小于半径说明交互到了(此时应该停止循环?但好像无法在HLSL中做到),如果大于半径则继续交互。