material
MF_Atlas (6x6)
- Exposure: public
- UE Version: 5.1
Material function that generates a 6x6 UV Matrix. UV cells are used for Texture Linking.
E.G. Slot 4x2 assigns T_Roof_D (texture) to SM_Roof (Static Mesh)
Links to internal Material Functions:
- MF_InvertMerge: https://blueprintue.com/blueprint/zol4gxjm/
- MF_UVSection: https://blueprintue.com/blueprint/dmelxfia/
- MF_Material: https://blueprintue.com/blueprint/cr250s8m/