blueprint

lion animation

  • Exposure: public
  • UE Version: 4.26

Glues4wood

April 16, 2021, 12:30 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

2 comments

  • Glues4wood

    April 16, 2021, 12:40 pm

    Hi i am new to this, I have a companion Lion I can have stay press (1) Follow Player (2) Move to Location (3) and manually attack (4) my problem is when lion is moving to a location the animation is chuncky, it will be smooth, then look like it resets and is smooth again, etc, I would also like it to change the walk/run of it so if I select a location close to the lion he will walk. and if it is far away he will run to it, I also have some AI Chickens which at the moment just stand in one spot, they have sphere collision so if lion interacts with it, the lion will set off an attack animation and kill the chicken, which actually I have working, problem is once he does the attack he loses his walk animation, and is stuck in a standing pose, if I send him to a location afterwards, he slides to it and doesn't run

  • Glues4wood

    April 16, 2021, 12:42 pm

    I also noticed on here the Get velocity is not connected to Vector Length, and they are the wrong colors, Mine are yellow and connected