blueprint

[City of Thebes] Ladder_BP > Construction Script

  • Exposure: public
  • UE Version: 4.17

rootXero

July 27, 2018, 10:42 pm

<hr>#### Procedural LaddersSet dressers were originally alt-dragging ladder sections around, manually snapping them together to get a more varied look. On a rare free weekend I whipped up a construction script to generate them procedurally using the existing meshes, speeding up the process and saving folks a massive headache.

The script takes the ladder sections in an array of static meshes, calculates the section height based on component bounds, and places a random index value at appropriate intervals along a user-input height. The original intention was to have set dressers drag a ladder Blueprint into the level and drag an invisible-in-game platform to the intended end height, but a UE4 engine bug prevented this from working. As a workaround, the script has a draggable height value in the details panel that still allows for quick adjustment on the fly.

The collider, as well as the top and bottom locators for player step-on/step-off snapping, are set dynamically based on height and placement. There is also an option to swap the procedural setup for a static mesh, so that custom-modeled single ladders can be used.

Documentation can be found here:https://github.com/rootXero/CoT-Wiki/blob/master/pages/Ladder_BP.md

See also: Ladder_BP

This video is provided by youtube using cookies.
See their privacy page.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v