material

Material Function - Wave Distortion

  • Exposure: public
  • UE Version: 5.8

avatar author

VictorMartins

June 9, 2026, 3:10 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • avatar author

    VictorMartins

    June 9, 2026, 3:11 pm

    Steps Required for the Material to Work

    Opacity Condition

    Enable and configure the Opacity condition in the Material Instance. Roughness Support To use Roughness properly, make sure Surface Forward Shading is enabled in the material settings.

    Material Conditions

    All material conditions are controlled through the Material Instance. The conditions will only work if they are enabled and configured in the Material Instance.

    Important Notes

    Opacity settings must be adjusted from the Material Instance. Surface Forward Shading is required for Roughness support. Material conditions will not have any effect unless they are connected and enabled through the Material Instance.

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