Material Function - Wave Distortion
- Exposure: public
- UE Version: 5.8
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Steps Required for the Material to Work
Opacity Condition
Enable and configure the Opacity condition in the Material Instance. Roughness Support To use Roughness properly, make sure Surface Forward Shading is enabled in the material settings.
Material Conditions
All material conditions are controlled through the Material Instance. The conditions will only work if they are enabled and configured in the Material Instance.
Important Notes
Opacity settings must be adjusted from the Material Instance. Surface Forward Shading is required for Roughness support. Material conditions will not have any effect unless they are connected and enabled through the Material Instance.
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VictorMartins
June 9, 2026, 3:11 pm