material

Watermelon or Beach Ball Material Stripes

  • Exposure: public
  • UE Version: 5.7

avatar author

Unreal Engine Dad

June 2, 2026, 7:56 pm

This builds off my other two striped blueprint for a material. https://blueprintue.com/blueprint/amhp0cly/

Since each stripe is a mask, you simply add each stripe to each other until they're all added together. In UE Materials, you cannot add additional node links to Add, or use a For Loop to make this a cleaner visual code. I'm still learning so maybe it's as easy knowing another node name and function.

Instead of using G (horizontal) for the mask, I am using R (vertical). Then I slice up the ball into .05 increments and space out the lines .05 each.

The lines are .1 to .15, .2 to .25, etc. I should have started with 0.0 to 0.5, but I did not and I don't want to change the information.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v