blueprint

Player - Collision

  • Exposure: public
  • UE Version: 5.0

Livehyperion

December 18, 2022, 7:42 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
January 17, 2023
  1. set variables, changed floats to vectors

January 12, 2023
  1. [REMOVED]
    rotate player and enemies, because they do this automatically

    [ADDED]
    player and enemy knockback when they kill one another
    Comments

December 19, 2022
  1. new iteration

  2. New iteration

December 18, 2022
  1. First commit

3 comments

  • Livehyperion

    January 4, 2023, 7:00 pm

    Base iteration uses hit location to determine if the player or enemy is higher.

  • Livehyperion

    January 4, 2023, 7:01 pm

    First iteration gets both actors location and determines who is higher. While also making sure to have a "neutral" zone, where both actors get pushed back.

  • Livehyperion

    January 4, 2023, 7:03 pm

    Second iteration Added the knockback logic and made the value more accurate to the game. Added player and enemy death logic.