GameLiftGameServerGameMode_Simplified(Back fill system and GameLift Server Optimize 1)
- Exposure: public
- UE Version: 4.27
- aws
- gamelift
- server
- client
- optimize
- matchmaking
- lobby
- backfill
- manual backfill
- game server
- game session
- game session management
Back fill system and GameLift Server Optimize 1
final project: https://drive.google.com/file/d/1-vsFo6juldobsrsL-bp4LASr6sHBEX4B/view?usp=sharing
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referred plugins: GameLift https://www.unrealengine.com/marketplace/en-US/product/361e3eed7f2d4862a0cb7c8f042e613b
prerequisites: I have implemented the other systems in previous videos. If you have no idea what I'm doing, please watch previous videos
links in the video:
code in the video: https://blueprintue.com/blueprint/52xq8kqf/ https://blueprintue.com/blueprint/hmxo494x/ a simplified version for GameLiftGameServerGameMode: https://blueprintue.com/blueprint/jayu1epk/
goals: optimize the backfill system and gamelift server to make the game server terminated right after all players left and start backfill right after a player join. and restart backfill when there is empty player slot.
warning:
linux ca file path: manjaro: /etc/ssl/certs/ca-certificates.crt fedora: /etc/pki/tls/certs/ca-bundle.crt
android ca file path: /sdcard/Android/data/com.YourCompany.GameLiftTutorial/files/cacert.pem(replace com.YourCompany.GameLiftTutorial with your android package name under Android project setting pannel.)
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