blueprint
load and save "settings" with functions in the game instance
- Exposure: public
- UE Version: 4.20
this is not for save games, this is for "game settings" like resolution, mouse invert, and customized keys.
because it loads in the instance, it loads first and fast, persists through the game and never re-constructs.
tech notes:
its all, combined to single blueprint for easy reference, in reality, each actions refers to a function, one for save and one for load.
ctrl + v