SuperSprint_BP_RaceCar_Main
- Exposure: public
- UE Version: 5.3
Functions:
SuperSprint_BP_RaceCar_OnSpawnAll
SuperSprint_BP_RaceCar_FinishLap
SuperSprint_BP_RaceCar_CollideWithLapCheckpoint
SuperSprint_BP_RaceCar_BackwardsBump
SuperSprint_BP_RaceCar_Respawn
SuperSprint_BP_RaceCar_Crash
SuperSprint_BP_RaceCar_RedirectBump
SuperSprint_BP_RaceCar_ResetForNewTrack
Related Blueprint Mains:
SuperSprint_BP_GameManager
SuperSprint_BP_WallSpline
ctrl + v
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Cleaned up blueprints
Clearer comments, removed a lot of Red comments and add Pink comments to the legend and the blueprint
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W6:
[ADDED] Lap counting and Lap Counting UI
[ADDED] Multiplayer Spawning Code (Events OnSpawnBLUE, OnSpawnRED and OnSpawnGREEN)
[ADDED] BackwardsBump
[CHANGED] Renamed the Bump function to RedirectBump
[CHANGED] RedirectBump no longer activates in the OnHit Event, but instead sets a Bool to true which makes the function trigger on the next Event Tick (BackwardsBump works the same way)
This is because SetVelocity is unreliable when run inside the OnHit Event
[ADDED] A LOT of debug only code(anything in RED Comments), these will be removed in the final build
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W5, Monday new version, UE5's safing system broke and I don't want to lose my progress
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First commit