thumbnail blueprint
blueprint

Fix to Decal Size for Superliminal Projection

  • Exposure: public
  • UE Version: 5.4

avatar author

Patsanoob

July 15, 2024, 11:28 am

A fix to the decal size blueprint that now adapts to static meshes with pivot points that are not centred. It should be used as a substitute for the nodes seen at 31:24 in the video linked below.

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Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
August 19, 2024
  1. Whilst testing at a later date, I noticed it wasn't functioning as intended because it didn't take into account the scale of the static mesh component and there was also an issue with the local & world coordinates.

July 15, 2024
  1. First commit

    See