material
Autotiling material
- Exposure: public
- UE Version: 4.18
ctrl + v
2 comments
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This material will make sure the texture tiles automatically in object local space. That means, if you increase the width of the object by 2, it will show twice as much of the texture. So no stretching of the texture in any direction when you scale.
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Parameter names apparently get lost during copy. From left to right: ScalarParameter CenterX, default -0.5 ScalarParameter CenterY, default -0.5 ScalarParameter TilingX, default 1 ScalarParameter TilingY, default 1 TextureSampleParameter2d TileBaseColor TextureSampleParameter2d TileNormal
See https://imgur.com/a/rmUMI for screenshots
JeanmarcNL
February 19, 2018, 5:39 pm