material

Autotiling material

  • Exposure: public
  • UE Version: 4.18

JeanmarcNL

February 19, 2018, 5:37 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

2 comments

  • JeanmarcNL

    February 19, 2018, 5:39 pm

    This material will make sure the texture tiles automatically in object local space. That means, if you increase the width of the object by 2, it will show twice as much of the texture. So no stretching of the texture in any direction when you scale.

  • JeanmarcNL

    February 19, 2018, 6:05 pm

    Parameter names apparently get lost during copy. From left to right: ScalarParameter CenterX, default -0.5 ScalarParameter CenterY, default -0.5 ScalarParameter TilingX, default 1 ScalarParameter TilingY, default 1 TextureSampleParameter2d TileBaseColor TextureSampleParameter2d TileNormal

    See https://imgur.com/a/rmUMI for screenshots