blueprint
Is Mesh On Screen
- Exposure: public
- UE Version: 5.2
ctrl + v
3 comments
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Useful for checking if the mesh is visible on screen at all instead of checking if the mesh origin is visible on screen. Basically it just iterates over the 8 vertices of the box extent and checks if any of them are on screen. (Use the actual mesh components origin instead of the static meshes origin)
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It seems that there is repetition in V2 and V3. Is that supposed to be like that?
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Thanks for noticing that, i will update it lol
EXODST
September 15, 2024, 11:48 pm