
blueprint
ProjectilePlayer
- Exposure: public
- UE Version: 5.4
Basic projectile blueprint. Extra: Bullet sprite uses a flipbook, Collision changed based on sprite size (manual scaled numbers) (using timeline) Tells player when actor dies. (so that player can shoot more projectiles)
ctrl + v
January 18, 2025
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There may never be more than 3 projectiles on the screen.
Upon self-actor destory, tell the player it can shoot 1 more projectile. -
Scale down the sprite.
Scale down the collision box based on the sprite. -
Delete actor when it hits an enemy or the center of the screen.
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First commit