thumbnail blueprint
blueprint

ProjectilePlayer

  • Exposure: public
  • UE Version: 5.4

avatar author

BorisBarczyk

January 16, 2025, 10:42 am

Basic projectile blueprint. Extra: Bullet sprite uses a flipbook, Collision changed based on sprite size (manual scaled numbers) (using timeline) Tells player when actor dies. (so that player can shoot more projectiles)

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
January 18, 2025
  1. There may never be more than 3 projectiles on the screen.
    Upon self-actor destory, tell the player it can shoot 1 more projectile.

  2. Scale down the sprite.
    Scale down the collision box based on the sprite.

  3. Delete actor when it hits an enemy or the center of the screen.

  4. First commit

    See