blueprint

Character Capsule scaling with IK foot/pelvis extensions

  • Exposure: public
  • UE Version: 5.7

avatar author

Xergiok

February 21, 2026, 8:28 am

Capsule top point always stays on the same height, when Foot IK tries to drag skeleton_pelvis (and all character body) down -for the most part, this effect is observed on high steps or on inclined surfaces

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Versions
February 21, 2026
  1. expand movement switch macro

  2. updated debug comments

  3. First commit

    See