material
MF_PolarCoordinates
- Exposure: public
- UE Version: 5.7
ctrl + v
1 comment
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float2 delta = UV - Center; float radius = length(delta) 2 RadialScale; float angle = atan2(delta.x, delta.y) 1.0/6.28 LengthScale; float2 Out = float2(radius, angle); return Out;
XavierPan
December 14, 2025, 2:07 pm