material

描边材质编写 (材质函数) 01 设定深度模版值 只需要把材质球里面的高级 模版对比改成等于 模版参考值就是你要设定的数值

  • Exposure: public
  • UE Version: 5.7

avatar author

Watson

May 28, 2026, 9:18 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v