blueprint
Render Text to Texture Function
- Exposure: public
- UE Version: 4.17
ctrl + v
1 comment
-
Requires some set up to call.
EDIT: this BP had a specific reason for existing; in case anyone is interested, it renders two lines of text to an otherwise transparent texture to overlay on a curved surface. The material being referenced's color is set by a Texture/TextureSampleParameter2D, the parameter name for this node is used in the graph.
To make it a transparent texture (only text, otherwise zero alpha), the material should be BlendMode: AlphaComposite, and I piped 0 into Opacity.
fhaab
March 21, 2018, 6:27 pm