blueprint
Audio_On_Spline_PlayerFollow
- Exposure: public
- UE Version: 5.5
This blueprint attaches an audio component to a spline, allowing an audio object to move dynamically along a preset path following the player's position. It leverages Wwise for spatial audio control, and a debug sphere is provided to visually confirm that the follow functionality is working correctly.
You can also replace the Move Audio By an Event tick and delete the looping part of the BP
ctrl + v