material
Radial Mask
- Exposure: public
- UE Version: 4.25
Not long ago, I found an intriguing Pinterest image explaining a mathematical method for creating radial masks. I learned from it and want to share what I've made in Unreal.
Here is the link to that image on Pinterest: https://pin.it/7fVQCrz1d
ctrl + v
November 21, 2024
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Version 3.0 - This version retains the same modifiers, but the balanced mode now utilizes math instead of the rotator node found in the previous version.
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Version 2.0 - I have added modifiers, including global rotation and balanced mode.
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Version 1.0 - I used knowledge from reference images. It's just a radial mask without any modifiers.