blueprint

Gravity Component

  • Exposure: public
  • UE Version: 4.20

avatar author

BenVlodgi

January 5, 2019, 7:31 am

Drop this into a component and create the missing variables.

Keep the PreviousOverrideGravity private, the others public.

GravityStrength should default to 980.

You can set the GravityDirection to any direction you want for custom gravity direction. For the regular direction set it to (0, 0, -1)

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Versions
January 5, 2019
  1. Refactoring mistake stopped fake gravity forces from being applied

  2. Initial

    See

2 comments

  • Evideon

    April 10, 2019, 10:12 am

    When is the SET for Override Gravity happening?

  • Stephensonmafiu

    April 10, 2019, 4:29 pm

    I've tryed this but it doesen't do anything..0