blueprint
BP_BaseCharacter - Player Movement
- Exposure: public
- UE Version: 5.3
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January 24, 2024
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Final Version. Renamed to BP_BaseCharacter, started using "Actor Tick Interval", added audio & visual feedback.
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Added Hierarchy, now this is called "BP_Entity" (instead of "BP_DigDug"). This code is then inherited by all "entities" in the game (player character, enemies).
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Implemented Full Grid-Locked, accurate to the original title. Added more comments.