blueprint

BP_BaseCharacter - Player Movement

  • Exposure: public
  • UE Version: 5.3

avatar author

Nullxiety

January 24, 2024, 12:00 am

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Versions
January 24, 2024
  1. Final Version. Renamed to BP_BaseCharacter, started using "Actor Tick Interval", added audio & visual feedback.

  2. Added Hierarchy, now this is called "BP_Entity" (instead of "BP_DigDug"). This code is then inherited by all "entities" in the game (player character, enemies).

  3. Implemented Full Grid-Locked, accurate to the original title. Added more comments.

    See