material

Post-Processing ID Material

  • Exposure: public
  • UE Version: 4.26

SandraVale

March 4, 2021, 2:17 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

2 comments

  • SandraVale

    Thursday 4, 2021

    Post-Processing -> Material -> Add Array -> Asset reference -> Drop the material there ↓ In the object u want to change its ID map -> Depth -> Enable render in Depth Pass & Render CustomDepth Pass -> Custom Depth Stencil Write Mask = Default -> Custome depth Stencili Value = Whatever the the color you want it to be

    • IN THIS MATERIAL ONLY
      1. Value = 1, Color = Red
      2. Valuie =2, Color = Yellow
      3. Background Color = Green (See the value in the material blueprint)
  • SandraVale

    Thursday 4, 2021

    Material Type = Post-Processing