material
Post-Processing ID Material
- Exposure: public
- UE Version: 4.26
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2 comments
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Post-Processing -> Material -> Add Array -> Asset reference -> Drop the material there ↓ In the object u want to change its ID map -> Depth -> Enable render in Depth Pass & Render CustomDepth Pass -> Custom Depth Stencil Write Mask = Default -> Custome depth Stencili Value = Whatever the the color you want it to be
- IN THIS MATERIAL ONLY
- Value = 1, Color = Red
- Valuie =2, Color = Yellow
- Background Color = Green (See the value in the material blueprint)
- IN THIS MATERIAL ONLY
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Material Type = Post-Processing
SandraVale
March 4, 2021, 2:26 am