blueprint

Function to "Get Last Movement Input Direction" from "Gameplay Ability Blueprint"

  • Exposure: public
  • UE Version: 5.7

avatar author

BlackMageZeraf

January 8, 2026, 6:30 pm

This will give you Last Movement Input Vector direction in a Gameplay Ability blueprint and it works. You won't have to cast your Gameplay Ability to Pawn (Which will inevitably create a dependency).

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
January 8, 2026
  1. Handle No Input.

  2. I kept getting "Blueprint Invalid" so I had no other choice to do update after creating the blueprint.

  3. First commit

    See