blueprint
Function to "Get Last Movement Input Direction" from "Gameplay Ability Blueprint"
- Exposure: public
- UE Version: 5.7
This will give you Last Movement Input Vector direction in a Gameplay Ability blueprint and it works. You won't have to cast your Gameplay Ability to Pawn (Which will inevitably create a dependency).
ctrl + v
January 8, 2026
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Handle No Input.
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I kept getting "Blueprint Invalid" so I had no other choice to do update after creating the blueprint.
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First commit