blueprint

Ascent Combat Framework custom equip animations

  • Exposure: public
  • UE Version: 5.7

anonymous

March 2, 2026, 5:14 pm

Let's you play equip animation based on the weapon and not the regular over-shoulder equip everytime.

You can make a copy of ACF Use Item Action or EquipAction, you can equally create one action of type ACF Use Item Action and then override the function 'GetMontageSectionName'.

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