blueprint
Ascent Combat Framework custom equip animations
- Exposure: public
- UE Version: 5.7
Let's you play equip animation based on the weapon and not the regular over-shoulder equip everytime.
You can make a copy of ACF Use Item Action or EquipAction, you can equally create one action of type ACF Use Item Action and then override the function 'GetMontageSectionName'.
ctrl + v