material

Rotate Normals

  • Exposure: public
  • UE Version: 5.0

Mifth

September 5, 2022, 4:21 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • Mifth

    September 5, 2022, 4:23 pm

    I’ve found a solution how to rotate normals. 1 - You should switch OFF “Tangent Space Normal” in material settings. 2 - Get Normals World Space, Rotate Normals around 0,0,0 pivot. 3 - Plug the result to Normal input of your material node.