blueprint
Freefall MACRO
- Exposure: public
- UE Version: 4.26
ctrl + v
2 comments
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This Freefall macro is a fairly simple one that essentially allows your character to enter a state of "freefall" after "is falling" is true for a certain amount time in seconds controlled by the timer.
INPUTS - EXE 1 - EVENT ON LANDED EXE 2 - EVENT TICK
OUTPUTS EXE 1 - EVENT ON LANDED EXE 2 - EVENT TICK
- FREEFALL OUT
BizaaroGrodd
July 31, 2021, 7:21 am