blueprint
Render Material To Texture (With 3D Tex option)
- Exposure: unlisted
- UE Version: 4.25
A helper function with some options, to allow you to bake a material to texture (or 3D texture) easily. Primarily I made this to bake 3D noise to a volumetric texture asset. Use this example material
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Make an Editor Utility blueprint of type: AssetActionUtility
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Make a function called "Render Material To Texture"
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Paste this in (you may need to recreate the inputs and re-reference those as variables, sorry.
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Now you can right click on a material in content browser and run this function