Multi-Use For-All Purposes Master Material

  • Exposure: public
  • UE Version: 5.0


June 24, 2022, 2:16 am

A material that should eliminate the need for multiple materials, just make an instance for each normally seperate material and set the parameters as needed, can help with performance issue.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
June 24, 2022
  1. comment bubble redone more clearly

  2. First commit