blueprint

Character Movement script

  • Exposure: public
  • UE Version: 5.0

sibby

January 19, 2023, 12:30 pm

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Versions
January 19, 2023
  1. Used BP's Player controller 1 & 2,
    BP_LibbleRabble (parent class), BP_Libble (child), BP_Rabble (child)

    Movement for libble is still in his own BP, but rabble gets called (and actor is spawned) in PlayerController 1.

  2. Was set-up for both characters like this, but with same controller at first. This did not work...
    (last BP mixed the nodes up)

  3. First commit

    See