material
Drop Shadow 32 Sample Softness
- Exposure: public
- UE Version: 5.2
While it looks good, I’d recommend using the 16-sample version instead. The difference between 8 and 16 samples is significant, but between 16 and 32, it's barely noticeable. However, 32 samples will definitely impact FPS more. If you really need it, you may be fine, so I posted this just in case.
I also replaced the constant 4-vector color node with Offset X and Offset Y scalar parameters for better control.
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